is the future of the book a video game?

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“What ultimately sets gaming apart from prefabricated media like television and books is that the consumer is in control of the action; the consumer is the protagonist of whatever story the game might tell.”

Seth Schiesel affirms this in an article on The Godfather video game coming out early next year (“How to Be Your Own Godfather,” NY Times, July 10, 2005 – also audio slideshow narrated by Schiesel). Schiesel’s article intrigued me from the view point of the movie junkie and the book lover. The Electronic Arts team that created this video game, used scenes and characters from the first Godfather to create a virtual universe where the players can manipulate the plot and create their own narrative. This player becomes the ideal reader that Flaubert and Borges dreamt about, and that the French literary theorists wrote about. Reading/playing becomes writing. The desire to directly involve the reader/audience in the creative act can be traced to the notion of catharsis in Greek tragedy, to Shakespeare’s play inside a play, to the second part of Don Quijote and so on, but it is now, thanks to electronic media, that the concept becomes reality, a virtual reality with all its possibilities yet to be explored.
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Much has been said about the difficulty to faithfully adapt books to film. García Márquez, whose first love is film, defends his refusal to sell the rights of One Hundred Years of Solitude to Hollywood, saying that the screen robs the viewer the freedom of completing the characters of the novel in his imagination. His readers can, for instance, identify José Arcadio Buendía with an uncle or a grandfather. But, he argues, if that character were to be played by Robert Redford, that freedom of association would be lost. It would also be quite difficult to re-create on film the complex time structure of García Márquez’s novel, or to render credible the many instances of magical realism that, when reading, one doesn’t doubt for a second. Could this be done using electronic media?
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The executive producer of the Godfather video game, David DeMartini, talks about time linearity in film, usually limited to 80 -120 minutes, in which the director has to provide his narrative version of a book. What is interesting in the use of a movie, based on a novel, as a video game is that the player actually goes through the story living it. Here, he doesn’t only complete the characters in his imagination; he is his own character. Time is not limited or externally imposed upon the player/viewer as in film, he actually has 20, 30, 40 hours to experience and deal with the many choices he has as a character of the narrative. What we have here is not only the ideal reader; it’s the ideal fiction. Brando, who absolutely bought into this project, puts it clearly; “It’s the audience, really, that’s doing the acting.” Incidentally, the BBC reports today that a similar video game franchise is to be made from the Jason Bourne novels of Robert Ludlum – or rather, from the popular films starring Matt Damon adapted from Ludlum’s books.
Francis Ford Coppola, on the other hand, disapproves of the game as a typically violent kill and get killed video game. Seth Schiesel makes an important argument in favor of games bringing the Grand Theft Auto series as a parallel to the Godfather, by saying that there is something more than just violence in these kinds of video games.
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What is exciting is the game’s form. In G. T. A. the player has an entire city to explore. There are missions and a story available, and plenty of violence, but there is also the freedom one has to experience an open-ended virtual urban environment. I dare to add: what I see here is the book of the future.

google halts book scans until november

Faced with intense pressure from publishers since it announced its Print and Library projects, Google has decided to back down, at least somewhat, from its ambitious program to scan major library collections and make them searchable online. Until now, Google has defended its project as falling under “fair use,” but publishers have not been convinced. From the Google blog:

We think most publishers and authors will choose to participate in the publisher program in order to introduce their work to countless readers around the world. But we know that not everyone agrees, and we want to do our best to respect their views too. So now, any and all copyright holders – both Google Print partners and non-partners – can tell us which books they’d prefer that we not scan if we find them in a library. To allow plenty of time to review these new options, we won’t scan any in-copyright books from now until this November.

MIT Technology Review hones in on Google’s hubris:

Seems copyright owners have problems with the effort, and who can really blame them–copyright protection is, after all, one way publishers make their money. Somewhat amazingly, Google wants copyright owners to opt-out of their program, instead of Google having to do the work of contacting copyright owners to get them to opt-in.

the light of the disk is endless

“The cover of the book was rubbed with a patina made from lamp black, Yakskin glue, and brains. It was burnished to a gloss and inscribed with an ink made from crushed pearls and silver.” That is a description of the one of the Tibetan monastic manuscripts, or pothi, that Jim Canary discussed in his recent presentation, “The Tibetan Book: From Pothi to Pixels and Back Again,” at The Changing Book Conference (University of Iowa). Pothi were originally made of palm leaves. They are up to four feet in length and thin in shape; consisting of loose leaves in cloth covers pressed between wooden boards. They are sometimes housed in wooden boxes that resemble child-sized coffins. The Tibetan pothi are stored in long, narrow pigeon holes built into the walls surrounding the chanting area of the temple. Jim showed us a picture of these impressive libraries, with ceilings so high, the walls, and their overstuffed catacombs, disappear into darkness.
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Jim Canary has over sixty of hours of video, taken during his trips to Tibet, documenting the monastic printing process. He plans to edit and publish the video as a CD Rom in tandem with a print book. He showed us some selections, which I do not have, so I will do my best to describe them. Video #1: a man sits on the stone steps outside the temple. There are two tall stacks of paper next to him and a bowl of water in front of him. He is preparing the paper for printing, taking one sheet from the top of the pile, passing it through a pan of water and placing it on top of the other pile. He has hundreds of sheets to dampen, so he is working in a brisk rhythmic manner. When he’s finished, the stack will be pressed between two wooden blocks. Video #2: printing takes place in a building across from the temple. The printing is done in teams of two. One man holds the hand-carved wooden block and prepares it with ink. His partner places each damp sheet on the wooden block for burnishing, then removes it and sets it aside to dry. The men work quickly in tandem, surrounded by the music of monks chanting in the temple next door. The tone and rhythm of the chant matches the rhythm of their work. It is designed to correspond with the heart beat, and it works to knit all participants together into a single, metaphorical “body” which is, in turn, joined to all humanity through the meditation. The result of all this unity is a book, shaped like a body, which will be housed, along with hundreds of others, in the temple walls.
Mr. Canary’s presentation was also about the future of these mystical books, which are being cataloged, preserved, reproduced and distributed using digital technology. Some monks are now working on laptops, transcribing text and burning DVDs. Here is an excerpt from a poem written by one of the monks in praise of digital materials, which, in his eyes, are as exquiste as a patina made from lamp black, Yakskin glue, and brains, burnished to a gloss and inscribed with an ink made from crushed pearls and silver are to me.

…The light of the disk is endless
like the light of the disks in the sky, sun and moon.
With a single push of our finger on a button
We pull up the shining gems of text…
-Gelek Rinpoche

rss feeds for google news

You can now syndicate sections, results, and customized pages on Google News using RSS (really simple syndication) feeds.
For many, Google News is -the- one-stop aggregator for current events. But now you can aggregate from the aggregator. With so many filters coming in between news outlets and their readers, can the identity of a publication be retained? If a newspaper decides to start charging for access to its website (as the New York Times is beginning to do), they’ll cite revenue concerns. But in a way, they’re saying something much more primal: we’re unique, we exist!

electronic reference works contribute to innovation

Electronic reference works are exploiting the unique capabilities of the digital medium and educators are incorporating these innovations into curriculum material. The atlas, for example, has its internet counterpart in: MapQuest, Google Maps, Yahoo Maps and others. These electronic data sets are being used as material for student projects like Jimmy Palmer’s gCensus, which is constructed from Google Maps and data extracted from the 2000 United States Census. Of the project, Palmer says:
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I recently completed my Masters of Science in Computer Science at The University of Mississippi. One of the classes I took during my last semester was a course concerned with processing large quantities of data. Specifically, the course focused on scientific data collected in such fields as fluid dynamics, physics, and weather. The class was small, about a dozen people, and this allowed the class to be somewhat informal in nature. We read two or three published research papers per week and discussed the papers in round table discussions during class meetings.
One of the assignments we were given was open-ended. The assignment was to “do something interesting with a large data set”. I looked around at possible datasets and came across the census data. At approximately ten gigabytes, I thought it qualified as a large data. At the same time, spring 2005, Google had just released its map technology. I thought the two were a perfect match and gCensus is the result.

As we consider the ways in which textbooks are evolving in the digital medium, we must also look at how electronic reference material is created, archived, and accessed. Changes in the use and nature of reference works may engender changes in teaching methods and tools.

computer games in british schools, and, death by gaming

starcraft.png Four secondary schools in Britain (ages 11-16) are to incorporate computer games into daily classroom activities as part of a one-year trial run. Researchers are looking to begin drafting a “road map” for game integration in schools across Europe. See BBC: “Games to be tested in classrooms.”
Another BBC item: “S Korean dies after games session.” Seems a 28-year-old man became so immersed in Starcraft that he neglected to eat or sleep. After 50 hours, his heart stopped.
(image is a screenshot from Starcraft)

tired of feeling so used, textbook publishers go digital

CNET News reports that ten schools, including Princeton, the University of Oregon, and the University of Utah, are to participate this fall in a trial program in which college bookstores will offer digital editions of high-demand titles at a 33% mark-down from print prices. used150blue.gif In exchange for these enormous savings, students get to download one, intensely straight-jacketed .pdf file – a book that is readable on only one machine, cannot be printed out in full, and will expire after 150 days.
Some of America’s biggest textbook publishers, including McGraw-Hill, Houghton Mifflin, John Wiley & Sons, and Thomson Learning are offering digital titles in the program through wholesaler MBS Textbook Exchange. Their aim? To tempt cash-strapped students away from used textbooks, the bane of the textbook industry. All in all, it’s a cynical move that implicitly acknowledges the absurdly inflated price of print textbooks, yet offers only token relief, trying to pass off self-destructing, digital facsimiles as a reasonable substitute for a perfectly durable, slightly dinged used book.
What the textbook publishers ought to be doing is cultivating a more creative vision of the digital textbook, and getting over their terror of online distribution, which they can only see as an intellectual property disaster. Textbook publishers should take a look around and see that there are ways to make good business online. Charge for the service, not the copy – explore syndicated content that students can subscribe to at reasonable rates. Develop new kinds of multimedia titles that can truly take advantage of the online environment. Stop spending millions on digital rights management, stop worrying about your precious copies getting stolen.
On the web, everything is a copy, and it’s pointless trying to police this reality. What’s meaningful is access, what’s meaningful is staying up to date. Develop a good service, with consistently updated, valuable content, and students and professors will buy in. If the textbook industry does not wake up and adapt, they could find themselves in the ash heap. More on that to come.

e-poetry 2005

E-Poetry 2005, “an international digital poetry festival,” will be held this fall, September 28 through October 1, in London:

E-Poetry 2005 is both a conference and festival, dedicated to showcasing the best talent in digital poetry and poetics from around the world. E-Poetry combines both a high-level academic conference and workshop, examining growing trends in this young and emergent art form, with a festival of the latest and most exciting work from both established and new practitioners.

(via Grand Text Auto)

lulu.com – equal opportunity backlist

lulu.com is an intriguing, just-launched enterprise from open source software pioneer Bob Young (see recent BBC profile) that applies the ebay model of the global online bazaar to print-on-demand publishing. Lulu will host and publish your creative work (text, video, music, photography, whatever) for free. “Lulu is a technology company, not a publisher,” the site makes clear. When somebody purchases a copy, a paperback is spit out of a printer, or a CD or DVD is stamped. The single copy is then packed up and shipped to the buyer.
Authors specify a royalty that they will receive from each sale. All Lulu does is add a modest mark-up to each item, covering the cost of set up, printing and shipping. The rest is profit. For downloads, Lulu doesn’t charge anything above the author’s royalty. Lulu also retains no rights to the work, and has no problem with an author selling their book elsewhere, or even going in and doing an edit of an already listed work. For an extra fee, however, Lulu will help with retail distribution, getting the book listed on Amazon and Barnes & Noble, and giving it a unique ISBN. In this case, Lulu does retain exclusive rights to market your book.
going to alaska.jpg Usually, it’s the publisher and the retailers that keep most of the money, while the author receives only a tiny fraction. With Lulu, it’s the other way around. And with that reversal goes all the strictures – good and bad – that come with traditional, “elitist” publishing. Authority, prestige, quality control, yes, but also the extreme deficit of imagination and willingness to take risk that plague publishing in the age of mega conglomerates.
Lulu is like a cattle auction for books. The challenge is not to be “in print” – inexpensive print-on-demand publishing from digital backlists eradicates that concern. Everyone is theoretically in print. Whether anyone wants to read them, however, is a different matter. And so, Lulu is a sort of battleground for the elemental aspirations of creative egos. A writhing mass. The hope is that niche titles will find an audience and that valuable new voices might emerge.
Looking at the Lulu Top 100, you’ll get an idea of what I mean by “niche” titles. At number one (at the time of this writing) is “The Havanese” by Diane Klumb – “the quintessential handbook for Havanese dog owners, breeders and fanciers.” From there on down the list, you’ll encounter such titles as: “Raw Foods for Busy People: Simple and Machine-Free Recipes for Every Day”; “The Best Way to Stay Healthy: Stay as Far Away From Doctors as You Can; Volume I” by George Steele M.D.”; “Finding the CAN in Cancer”; “The Messiah Seed Volume I”; “Atlanta Nights” (“a bad book written by experts”); “Luciferian Witchcraft”; “The Authoritative Encyclopedia of Scientific Wrestling”; “Rangefinder Photography”; “Ornamental Gardening in Acadiana & the Gulf States: Questions and Answers”; “The Pelvic Pain Solution”; and “Chugworth Academy: All Aboard the Mentalist Train” – an anthology of web comics by David Cheung.

ebooks in korea

korean ebook.jpg An article in Chosun Ilbo describes the increasing popularity of ebooks in Korea, a shift driven by readers on a tight budget who are drawn to the affordability of digital texts. It’s estimated that about 100,000 electronic titles are currently available, a number that is expected to more than triple over the coming year as publishers ratchet up their digital publishing operations. But most interesting was this prediction of how the form of electronic books will change as they become more widely accepted:

For now, e-books remain at the level of taking printed books and converting them into digital files. But they will soon develop into multimedia books that combine text, sound and video.

(image from Chosun Ilbo)