net-native stories are already here: so are the vultures

A split is under way in the culture industry at present, between ever more high-budget centrally-created and released products designed to net the ‘live experience’ ticket or product-buying punter, and new forms of distributed, Net-mediated creativity. This is evidenced throughout the culture industry; but while ARGs (alternate reality games) are a strong candidate for being understood as the ‘literary’ output of this new culture, there is little discussion of increasing attempts to transform this emerging genre straight into a vehicle for advertising. In the light of my own rather old-fashioned literary idealism, I want first to situate ARGs in the context of this split between culture-as-industry and culture-as-community, to argue the case for ARGs as participatory literature, and finally to ponder the appropriateness of leaving them to the mercies of the PR industry.
the culture industry and the new collaboration
Anti-pirating adverts have been common since video came into wide use. But the other day I saw one at the cinema that got me thinking. Rather than taking the line that copying media is a crime, it showed scenes from Apocalypto, while pointing out that such a spectacular film is much better enjoyed on a huge cinema screen. It struck me as a shrewd take: rather than making ominous noises about crime, the advert aimed to drive cinema attendance by foregrounding the format-specific benefits (darkened room, audience, popcorn, huge screen) of the cinema experience .
It reminded me of a conversation I had with musician-turned-intellectual Pat Kane. Since the advent of iTunes and the like, he said, gigging is often a musician’s main source of income. I had a look at live performance prices, and discovered that whereas in 2001 high-end tickets cost $60, in 2006 Paul McCartney (amongst others) charged $250 per ticket. The premium is for the format-specific features of the experience: the atmosphere, the ‘authenticity’, the transient moment. Everything else is downloadable.
But the catch is that you have to sell material that suits the ‘live’ immersive experience. That means all-singing, all-dancing extravaganza gigs (Madonna crucified on a mirrored cross in Rome, anyone?) and super-colossal epic ‘excitement’ films, full of special effects, chases, explosions and the like. Consider the top ten grossing films 2000-06: three Harry Potters, three Lord of the Ringses, three X-Men films, three Star Warses, three Matrix films, Spider-man, two Batmans, The Chronicles of Narnia, Day After Tomorrow, Jurassic Park 3, Terminator 3 and War of the Worlds. Alongside that there were typically at least two high-budget CGI films in the top ten each year Exciting fantasy epics are on the up, because if you produce anything else the punters are more likely to skip the cinema experience and just download it.
So the networked replicability of content drives a trend for high-budget, high-concept cultural content for which you can justifiably charge at the door. But other forms are on the up. The NYT just ran a story about M dot Strange, who brought a huge YouTube audience to his Sundance premiere. And December’s Wired called the LonelyGirl15 phenomenon on YouTube ‘The future of TV’. It’s not as if general cinema release is the only way to make your name. Sandi Thom‘s rise to fame through a series of webcasts tells the same story.
Here, we see artists who reverse the paradigm: rather than seeking to thrill a passive audience, they intrigue an active one. Rather than seeking to retain control, they farm parts of the story out. As Lonelygirl15’s story grows, each characer will get a vlog: rather than produce the whole thing themselves, the originators will work out a basic storyline and then pair writers and directors with actors and let them loose.
I don’t wish to argue here that this second paradigm of community-based participative creation is necessarily ‘better’, or that it will supplant existing cultural forms. But it is emerging rapidly as a major cultural force, and merits examination both in its own right and for clues to the operation of Net-native forms of literature.
fact or fiction? who cares?
A frequent characteristic of these kinds of networked co-creation is debate about the ‘reality’ of its products. LonelyGirl15 whipped up a storm on ARG Network while people tried to work out if she was an ARG trailhead, an advertising campaign, or a real teenager. Similarly, many have suspected Sandi Thom’s webcast story of including a layer of fiction. But this has not hurt Sandi’s career any more than it killed interest in LonelyGirl15. Built into these discussions is a sense that this (like much ambiguity) is not a bug but a feature, and is actually intrinsic to the operation of the net. After all, the promise underpinning Second Life, MUDs, messageboards and much of the Net’s traffic is radical self-reinvention beyond the bounds of one’s life and physical body. Fiction is part of Net reality.
Literary theorists have held fiction in special regard for thousands of years; if fiction is intrinsic to the ‘reality’ of the Net, what happens to storytellers? Is there a kind of literature native to the Net?
ARGs: net-native literature
Though it’s a relatively young phenomenon, and I have no doubt that other forms will emerge, the strongest candidates at present for consideration as such are ARGs (alternate reality games). Unlike PVP online games, they are at least partially written (textual), and rely heavily on participants’ collaboration through messageboards. If you’re trying to catch up, you essentially read the ‘story’ as it is ‘written’ by its participants in fora dedicated to solving them. They have a clear story, but are dependent for their unfolding on community participation – and may be changed by this participation: in 2001, Lockjaw ended prematurely when participants brought a class-action lawsuit against the fictional genetic engineering company at the heart of the story. Or perhaps it didnt – I’ve seen one reference to this event, but other attempts simply lead me deeper into a story that may or may not still be active.
Thus, like LonelyGirl15 and her ilk, ARGs also bridge fact and fiction. This is part of their pleasure, and it is pervasive: I had a Skype conversation yesterday with Ansuman Biswas, an artist who has been sucked into the now-unfolding MEIGEIST game when its creators referenced his work in the course of casting story clues. Ansuman delightedly sent me the link to the initial thread on the game at unfiction, where participants have been debating whether Ansuman exists or not. Even though I was talking to him at the time I almost found myself wondering, too.
Where ARGs as a creative form diverge from print literature (at least, from modern print literature) is in their use of pastiche, patchwork and mash-up. One of the delights of storytelling is the sense of an organising intelligence at work in a chaos of otherwise random events. ARGs provide this, but in a way appropriate to the Babel of content available on the Net. Participants know that someone is orchestrating a storyline, but that it will not unfold without the active contribution of the decoders, web-surfers, inveterate Googlers and avid readers tracking leads, clues, possible hints and unfolding events through the chaos of the Web. Rather than striving for that uber-modernist concept, ‘originality’, an ARG is predicated on the pre-existence of the rest of the Net, and works like a DJ with the content already present. In this, it has more in common with the magpie techniques of Montaigne (1533-92), or the copious ‘authoritative’ quotations of Chaucer than contemporary notions of the author-as-originator.
the PR money-shot
The downside of some ARG activity is the rapid incursions of the marketing machine into the format, and a corresponding tendency towards high-budget games with a PR money-shot. For example, I Love Bees turned out to be a trailer for Halo 2. This spills over into offline publication: Cathy’s Book, itself an interactive multimedia concept co-written by Sean Stewart, one of the puppetmasters of the 2001 ARG ‘The Beast, made headlines last year when it included product placements from Clinique. So where YouTube, myspace, webcasts and the like appear to be working in some ways to open up and democratise creative activity as a community activity, it is as yet unclear whether the same is true of ARGs. Is it acceptable for immersive fiction to be so seamlessly integrated with the needs of the advertising world? Is the idealism of Aristotle and Sidney still worth keeping? Or is such purism obsolete?
where are the artists?
Either way, this new genre represents, I believe, the first stirrings of a Net-native form of storytelling. ARGs have all the characteristics of networked cultural production: they unfold through the collaboration of a networked problem-solving community; they use multiple media, mixtures of fact and fiction, and a distributed reader/participant base. Their operation, and their susceptibility to co-opting by the marketing industry poses many questions; but the very nature of the form suggests that the way to address these is through engagement, not criticism. So, ultimately, this is a call for writers and artists interested in what the form is and could become: to situate Net writing in the context of why writers have always written, to explore its potential, and to ensure that it remains a form that belongs to us, rather than being sold back to us in darkened theatres with a bagful of memorabilia.

7 thoughts on “net-native stories are already here: so are the vultures

  1. JoseAngel

    Reality and fiction interpenetrate all the way through. The selling of books, copyright etc. is a powerul reason to keep them theoretically separate, and to keep authors accountable, but in a free-access web the dividing line between reality and fiction turns out to be a fiction. It is a useful fiction, though, and it will stick around in many corners and online practices. But overall it will blur, as happens in the case of users’ nicknames, which cover all the spectrum from complete anonymity or evanescence to authorial solidity.

  2. bob stein

    extremely interesting post. . . for those of us not as well steeped in the canon, i wish you would say a bit more about: “In this, it [ARG] has more in common with the magpie techniques of Montaigne (1533-92), or the copious ‘authoritative’ quotations of Chaucer than contemporary notions of the author-as-originator.”

  3. Dougald Hine

    Masses of interesting material to chew over there – and on a first reading, I think I’m with you on most of it. One friendly quibble, though:
    ‘Where ARGs as a creative form diverge from print literature (at least, from modern print literature) is in their use of pastiche, patchwork and mash-up… Rather than striving for that uber-modernist concept, ‘originality’, an ARG is predicated on the pre-existence of the rest of the Net, and works like a DJ with the content already present.’
    From Eliot and Pound to Burroughs’ cut-ups there seems to me to be a fine modernist tradition of ‘pastiche, patchwork and mash-up’. My concern is that if we gloss ‘modernism’ as an uncritical celebration of ‘modernity’, we miss how earlier generations have wrestled against the limitations of notions of the individual, originality, etc. (And if we see them, nonetheless, as bound by those notions, it is possible that others will one day make the same judgement of us…)

  4. JoseAngel

    Montaigne, the creator of the personal essay. For some people he is the first browser. He wrote by freely appropriating and reusing other people’s writings. He, too, was enabled by a new medium, namely print, and the ability to possess a large private personal library, a vast intertext for his navigations (Web 0.0).

  5. sebastian mary

    Chaucer’s (1343-1400) shorter poetry often uses the insistence that his work is simply the retelling of an older story (in The House Of Fame the narrator falls asleep reading the Dream of Scipio, and the poem as a whole riffs on the older text. It’s almost as though, whereas nowadays retelling older stories is not usually considered ‘original’ work and consequently second-rate, in Chaucer’s time you actually had to justify original work by showing its intellectual genealogy (either the Bible or the classics).
    Montaigne writes about a century later, but as far as I remember his essays began simply as quotes that he liked, in scrapbooks. As his work went on, he began adding his own connective tissue between quotes and arranging them into arguments. See for example On Thumbs (amusing one chosen for brevity). In both cases they work to appropriate, play off, reference and repurpose existing material, an approach very different to the quarrels that take place (for example) when Sebastian Faulks or Dan Brown is accused of plagiarism.
    There’s much more to say about these different approaches to writing, authority, intellectual ‘property’ and reappropriation of text. For one thing, the context in which the meiGeist writers use Ansuman’s work as clues is very different to that in which Montaigne uses revered classical authorities to justify his own positions, or Chaucer queries the notion of such authority as such by putting the quotations of equally revered authorities in the mouths of reprehensible characters in his Canterbury Tales. The comparison is simply to suggest that this is not the first time in history that overt cultural pick-n-mixing has been used as a creative technique.

  6. sol gaitan

    SpaceBass posted”>http://www.unfiction.com/category/compendium/features/”>posted his attemp to an undefinition of ARG’s. Interestingly, he resourced to the linear graphs with authors (puppetmasters) on one end end and the audience, or players, on the other in order to define who has more control over the development of the fiction, the people who produce it or those who engage with it.
    He then attempts to create the theory of ARG’s: “Alternate reality games are chaotic play when they run, and produce chaotic fiction as a result. They are a subset of the whole of possibilities of chaotic fiction and play, but to me they are a strong subset. On the other hand, chaotic play may not necessarily be an ARG even if it exhibits similar characteristics to other ARGs, and even though it produces chaotic fiction or theatre.”
    Trying to address the question about characters, he says: “just as with other types of fiction that are wholly created before they are ever presented to the audience, such as books, movies, poetry, music albums, etc., the medium or media with which chaotic fiction and thus ARGs are delivered, the types of canvases upon which their histories are painted, none of these things have any ultimate impact upon the fiction itself. They are instead elements of chaotic play.”
    He gives examples of other internet-enabled collaborative process of creation that are similar to chaotic fiction: “I would describe the generation of Wikipedia as Chaotic Fact. Open Source Software can easily be seen as Chaotic Programming, in that its users are able to add features or fixes to the software they utilize, and provide those changes back to the central code repository to be incorporated in the “official version.”
    His final remarks, a sort of justification of his theory, are a bit far-fetched: “I would even categorize what Markos Moulitsas terms as “people-powered politics” to be Chaotic Governance, after a fashion. And Chaotic Nature is embodied by Darwin’s theory of evolution, although in that case we cannot be certain whether or not the changes induced in the system are purposeful. But these are discussions for the future.”

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