Monthly Archives: August 2005

academic commons

academic commons.gif I’m excited to announce Academic Commons, a new online journal-cum-workshop space devoted to “investigating and defining the role that technology can play in liberal arts education.” The August issue brings together an impressive array of articles – including essays by Richard Lanham and hypertext fiction writer Michael Joyce – and profiles several noteworthy projects.

Academic Commons aims to share knowledge, develop collaborations, and evaluate and disseminate digital tools and innovative practices for teaching and learning with technology. We want this site to advance opportunities for collaborative design, open development, and rigorous peer critique of such resources.

Sponsored by the Center of Inquiry in the Liberal Arts at Wabash College, Academic Commons provides groups and forums for catalyzing and developing collaborative projects, and is linked to LOLA, a learning object repository hosted at Wesleyan. Educators can come here to find incisive critical thinking on the meaningful use of technology in schools, and also can obtain concrete resources and contacts for use in their teaching. From the looks of the inaugural issue, it seems Academic Commons is set to become an important player.

fictional pop star gets buried on wikipedia

Jamie Kane, fictional heartthrob and pop star, is the subject of a new BBC online game where players must solve the mystery of the singer’s death (story). Last Friday, a Jamie Kane article appeared on Wikipedia (original, current) that made no acknowledgement of the boy band singer’s fictional status. Encylopedians soon sniffed out the viral marketing ploy and edited the page, making it a likely candidate for deletion. Today, the BBC admitted that the page had been set up by an employee, but not as part of an official marketing campaign.
Should we be worried about the veracity of information on the web? Of course. On Wikipedia? Definitely. But not because of episodes like this. If anything, this demonstrates how Wikipedia can work quite well for pop culture, and how the community can respond swiftly to so-called vandalism. I say, let Jamie Kane have his page, just not under false pretenses. Let the page incorporate the history of this tiny scandal. That’s one of the things I find most fascinating about Wikipedia – that it can handle that kind of self-awareness.

electronic textbook program gets real (slightly)

So, the pilot e-textbook program (see post) on trial this fall at Princeton, the University of Utah and nearly a dozen other universities, is modifying inititial plans to make digital textbooks expire after five months, extending terms to at least a year, and, in some cases, scrapping the limit altogether. Congratulations to publishers for bravely pushing their program to the bare minimum.
See “Publishers loosen rules on e-textbooks” in CNET.

the open source curriculum: wikimania

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A little over a week ago, at the first international Wikimedia conference (Wikimania) in Frankfurt, Wikipedia founder Jimmy “Jimbo” Wales presented a free culture manifesto comprising ten problems, or, “ten things that will be free” over the course of the next generation. Invoking the famous “23 problems” presented by mathematician David Hilbert to the world mathematics community in Paris in 1900, Wales laid out the ten forms of information that he believes have a solid chance of actually becoming free, provided that his burgeoning Wikimedia empire, and other similar ventures, continue to gain influence.

The list:
1. free the encyclopedia
2. free the dictionary
3. free the curriculum
4. free the music
5. free the art
6. free the file formats
7. free the maps
8. free the product identifiers (e.g. ISBN etc.)
9. free the TV listings
10. free the communities (e.g. web forums, wiki hosting sites etc.)

Recently a guest writer on the Lessig blog, Wales had the opportunity to expand on some of the ten items. I found the “free the curriculum” entry particularly suggestive, especially considering recent feeble efforts from textbook publishers to adopt an electronic model (see “tired of feeling so used, textbook publishers go digital”). Wales predicts that “a complete curriculum in English and a number of major languages will exist by 2040, and translation to minor languages will likely follow soon after.”

In the long run, it will be very difficult for proprietary textbook publishers to compete with freely licensed alternatives. An open project with dozens of professors adapting and refining a textbook on a particular subject will be a very difficult thing for a proprietary publisher to compete with. The point is: there are a huge number of people who are qualified to write these books, and the tools are being created to leave them to do that.

Wales dreams that Wiki Books – a clearinghouse of free, open content textbook modules – will lay the groundwork for this new era of openness. There’s not a whole lot there yet, certainly nothing to match the 22 million articles that in half a decade have filled the pages of Wikipedia. But let’s wait and see.
I would guess that it won’t be Americans or Europeans who will make the first big move into open source curricula. The West may be a great source of ideas, but it is also a stronghold for the entrenched interests of publishers and software companies. In so-called developing nations, there is much less to lose and probably much more to gain from experimenting with something like Wiki Books. Take a look: someone has even “wiki-fied” the entire National Curriculum of South Africa as a skeleton for the kind of public domain curriculum Wales has forecast. Right now, free software is spreading rapidly through the developing world, especially in educational initiatives. Freeing the curriculum would be a logical next step. If or when these changes take root, we’ll find ourselves living in a very different world.
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Over the next few days, I’ll be discussing some other open curriculum initiatives. Stay tuned.
new post now up: MIT’s OpenCourseWare

is the future of the book a video game?

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“What ultimately sets gaming apart from prefabricated media like television and books is that the consumer is in control of the action; the consumer is the protagonist of whatever story the game might tell.”

Seth Schiesel affirms this in an article on The Godfather video game coming out early next year (“How to Be Your Own Godfather,” NY Times, July 10, 2005 – also audio slideshow narrated by Schiesel). Schiesel’s article intrigued me from the view point of the movie junkie and the book lover. The Electronic Arts team that created this video game, used scenes and characters from the first Godfather to create a virtual universe where the players can manipulate the plot and create their own narrative. This player becomes the ideal reader that Flaubert and Borges dreamt about, and that the French literary theorists wrote about. Reading/playing becomes writing. The desire to directly involve the reader/audience in the creative act can be traced to the notion of catharsis in Greek tragedy, to Shakespeare’s play inside a play, to the second part of Don Quijote and so on, but it is now, thanks to electronic media, that the concept becomes reality, a virtual reality with all its possibilities yet to be explored.
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Much has been said about the difficulty to faithfully adapt books to film. García Márquez, whose first love is film, defends his refusal to sell the rights of One Hundred Years of Solitude to Hollywood, saying that the screen robs the viewer the freedom of completing the characters of the novel in his imagination. His readers can, for instance, identify José Arcadio Buendía with an uncle or a grandfather. But, he argues, if that character were to be played by Robert Redford, that freedom of association would be lost. It would also be quite difficult to re-create on film the complex time structure of García Márquez’s novel, or to render credible the many instances of magical realism that, when reading, one doesn’t doubt for a second. Could this be done using electronic media?
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The executive producer of the Godfather video game, David DeMartini, talks about time linearity in film, usually limited to 80 -120 minutes, in which the director has to provide his narrative version of a book. What is interesting in the use of a movie, based on a novel, as a video game is that the player actually goes through the story living it. Here, he doesn’t only complete the characters in his imagination; he is his own character. Time is not limited or externally imposed upon the player/viewer as in film, he actually has 20, 30, 40 hours to experience and deal with the many choices he has as a character of the narrative. What we have here is not only the ideal reader; it’s the ideal fiction. Brando, who absolutely bought into this project, puts it clearly; “It’s the audience, really, that’s doing the acting.” Incidentally, the BBC reports today that a similar video game franchise is to be made from the Jason Bourne novels of Robert Ludlum – or rather, from the popular films starring Matt Damon adapted from Ludlum’s books.
Francis Ford Coppola, on the other hand, disapproves of the game as a typically violent kill and get killed video game. Seth Schiesel makes an important argument in favor of games bringing the Grand Theft Auto series as a parallel to the Godfather, by saying that there is something more than just violence in these kinds of video games.
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What is exciting is the game’s form. In G. T. A. the player has an entire city to explore. There are missions and a story available, and plenty of violence, but there is also the freedom one has to experience an open-ended virtual urban environment. I dare to add: what I see here is the book of the future.

google halts book scans until november

Faced with intense pressure from publishers since it announced its Print and Library projects, Google has decided to back down, at least somewhat, from its ambitious program to scan major library collections and make them searchable online. Until now, Google has defended its project as falling under “fair use,” but publishers have not been convinced. From the Google blog:

We think most publishers and authors will choose to participate in the publisher program in order to introduce their work to countless readers around the world. But we know that not everyone agrees, and we want to do our best to respect their views too. So now, any and all copyright holders – both Google Print partners and non-partners – can tell us which books they’d prefer that we not scan if we find them in a library. To allow plenty of time to review these new options, we won’t scan any in-copyright books from now until this November.

MIT Technology Review hones in on Google’s hubris:

Seems copyright owners have problems with the effort, and who can really blame them–copyright protection is, after all, one way publishers make their money. Somewhat amazingly, Google wants copyright owners to opt-out of their program, instead of Google having to do the work of contacting copyright owners to get them to opt-in.

the light of the disk is endless

“The cover of the book was rubbed with a patina made from lamp black, Yakskin glue, and brains. It was burnished to a gloss and inscribed with an ink made from crushed pearls and silver.” That is a description of the one of the Tibetan monastic manuscripts, or pothi, that Jim Canary discussed in his recent presentation, “The Tibetan Book: From Pothi to Pixels and Back Again,” at The Changing Book Conference (University of Iowa). Pothi were originally made of palm leaves. They are up to four feet in length and thin in shape; consisting of loose leaves in cloth covers pressed between wooden boards. They are sometimes housed in wooden boxes that resemble child-sized coffins. The Tibetan pothi are stored in long, narrow pigeon holes built into the walls surrounding the chanting area of the temple. Jim showed us a picture of these impressive libraries, with ceilings so high, the walls, and their overstuffed catacombs, disappear into darkness.
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Jim Canary has over sixty of hours of video, taken during his trips to Tibet, documenting the monastic printing process. He plans to edit and publish the video as a CD Rom in tandem with a print book. He showed us some selections, which I do not have, so I will do my best to describe them. Video #1: a man sits on the stone steps outside the temple. There are two tall stacks of paper next to him and a bowl of water in front of him. He is preparing the paper for printing, taking one sheet from the top of the pile, passing it through a pan of water and placing it on top of the other pile. He has hundreds of sheets to dampen, so he is working in a brisk rhythmic manner. When he’s finished, the stack will be pressed between two wooden blocks. Video #2: printing takes place in a building across from the temple. The printing is done in teams of two. One man holds the hand-carved wooden block and prepares it with ink. His partner places each damp sheet on the wooden block for burnishing, then removes it and sets it aside to dry. The men work quickly in tandem, surrounded by the music of monks chanting in the temple next door. The tone and rhythm of the chant matches the rhythm of their work. It is designed to correspond with the heart beat, and it works to knit all participants together into a single, metaphorical “body” which is, in turn, joined to all humanity through the meditation. The result of all this unity is a book, shaped like a body, which will be housed, along with hundreds of others, in the temple walls.
Mr. Canary’s presentation was also about the future of these mystical books, which are being cataloged, preserved, reproduced and distributed using digital technology. Some monks are now working on laptops, transcribing text and burning DVDs. Here is an excerpt from a poem written by one of the monks in praise of digital materials, which, in his eyes, are as exquiste as a patina made from lamp black, Yakskin glue, and brains, burnished to a gloss and inscribed with an ink made from crushed pearls and silver are to me.

…The light of the disk is endless
like the light of the disks in the sky, sun and moon.
With a single push of our finger on a button
We pull up the shining gems of text…
-Gelek Rinpoche

rss feeds for google news

You can now syndicate sections, results, and customized pages on Google News using RSS (really simple syndication) feeds.
For many, Google News is -the- one-stop aggregator for current events. But now you can aggregate from the aggregator. With so many filters coming in between news outlets and their readers, can the identity of a publication be retained? If a newspaper decides to start charging for access to its website (as the New York Times is beginning to do), they’ll cite revenue concerns. But in a way, they’re saying something much more primal: we’re unique, we exist!

electronic reference works contribute to innovation

Electronic reference works are exploiting the unique capabilities of the digital medium and educators are incorporating these innovations into curriculum material. The atlas, for example, has its internet counterpart in: MapQuest, Google Maps, Yahoo Maps and others. These electronic data sets are being used as material for student projects like Jimmy Palmer’s gCensus, which is constructed from Google Maps and data extracted from the 2000 United States Census. Of the project, Palmer says:
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I recently completed my Masters of Science in Computer Science at The University of Mississippi. One of the classes I took during my last semester was a course concerned with processing large quantities of data. Specifically, the course focused on scientific data collected in such fields as fluid dynamics, physics, and weather. The class was small, about a dozen people, and this allowed the class to be somewhat informal in nature. We read two or three published research papers per week and discussed the papers in round table discussions during class meetings.
One of the assignments we were given was open-ended. The assignment was to “do something interesting with a large data set”. I looked around at possible datasets and came across the census data. At approximately ten gigabytes, I thought it qualified as a large data. At the same time, spring 2005, Google had just released its map technology. I thought the two were a perfect match and gCensus is the result.

As we consider the ways in which textbooks are evolving in the digital medium, we must also look at how electronic reference material is created, archived, and accessed. Changes in the use and nature of reference works may engender changes in teaching methods and tools.

computer games in british schools, and, death by gaming

starcraft.png Four secondary schools in Britain (ages 11-16) are to incorporate computer games into daily classroom activities as part of a one-year trial run. Researchers are looking to begin drafting a “road map” for game integration in schools across Europe. See BBC: “Games to be tested in classrooms.”
Another BBC item: “S Korean dies after games session.” Seems a 28-year-old man became so immersed in Starcraft that he neglected to eat or sleep. After 50 hours, his heart stopped.
(image is a screenshot from Starcraft)