We were recently alerted, via Grand Text Auto, to a new hypertext fiction environment on the Web called Hypertextopia:
Hypertextopia is a space where you can read and write stories for the internet. On the surface, it looks like a mind-map, but it embeds a word-processor, and allows you to publish your stories like a blog.
The site is gorgeously done, applying a fresh coat of Web 2.0 paint to the creaky concepts of classical hypertext. I find myself strangely conflicted, though, as I browse through it. Design-wise, it is a triumph, and really gets my wheels spinning w/r/t the possibilities of online writing systems. The authoring tools they’ve developed are simple and elegant, allowing you to write “axial hypertexts”: narratives with a clear beginning and end but with multiple pathways and digressions in between. You read them as a series of textual screens, which can include beautiful fold-out boxes for annotations and illustrations, and various color-coded links (the colors denote different types of internal links, which the author describes). You also have the option of viewing stories as nodal maps, which show the story’s underlying structure. This is part of the map of “The Butterfly Boy” by William Vollmann (by all indications, the William Vollmann):
Lovely as it all is though, it doesn’t convince me that hypertext is any more viable a literary form now, on the Web, than it was back in the heyday of Eastgate and Storyspace. Outside its inner circle of devotees, hypertext has always been more interesting in concept than in practice. A necessary thought experiment on narrative’s deconstruction in a post-book future, but not the sort of thing you’d want to read for pleasure.
It’s always felt to me like a too-literal reenactment of Jorge Luis Borges’ explosion of narrative in The Garden of Forking Paths. In the story, the central character, a Chinese double agent in WWI being pursued by a British assassin who has learned of his treachery, recalls a lost, unfinished novel written by a distant ancestor. It is an infinte story that encompasses every possible event and outcome for its characters: a labyrinth, not in space but in time. Borges meant the novel not as a prescription for a new literary form but as a metaphor of parallel worlds, yet many have cited this story as among the conceptual forebears of hypertext fiction, and Borges is much revered generally among technophiles for writing fables that eerily prefigure the digital age.
I’ve always found it odd how people (techies especially) seem to get romantic (perhaps fetishistic is the better word) about Borges. Prophetic he no doubt was, but his tidings are dark ones. Tales like “Forking Paths,” Funes the Memorious and The Library of Babel are ideas taken to a frightening extreme, certainly not things we would wish to come true. There are days when the Internet does indeed feel a bit like the Library of Babel, a place where an infinity of information has led to the death of meaning. But those are the days I wish we could put the net back in the box and forget it ever happened. I get a bit of that feeling with literary hypertext -? insofar as it reifies the theoretical notion of the death of the author, it is not necessarily doing the reader any favors.
Hypertext’s main offense is that it is boring, in the same way that Choose Your Own Adventure stories are fundamentally boring. I know that I’m meant to feel liberated by my increased agency as reader, but instead I feel burdened. What are offered as choices -? possible pathways though the maze -? soon start to weigh like chores. It feels like a gimmick, a cheap trick, like it doesn’t really matter which way you go (that the prose tends to be poor doesn’t help). There’s a reason hypertext never found an audience.
I can, however, see the appeal of hypertext fictions as puzzles or games. In fact, this may be their true significance in the evolution of storytelling (and perhaps why I don’t get them, because I’m not a gamer). Thought of this way, it’s more about the experience of navigating a narrative landscape than the narrative itself. The story is a sort of alibi, a pretext, for engaging with a particular kind of form, a form which bears far more resemblance to a game than to any kind of prose fiction predecessor. That, at any rate, is how I’ve chosen to situate hypertext. To me, it’s a napkin sketch of a genuinely new form -? video games -? that has little directly to do with writing or reading in the traditional sense. Hypertext was not the true garden of forking paths (which we would never truly want anyway), but a small box of finite options. To sift through them dutifully was about as fun as the lab rat’s journey through the maze. You need a bigger algorithmic engine and the sensory fascinations of graphics (and probably a larger pool of authors and co-creators too) to generate a topography vast enough to hide, at least for a while, its finiteness -? long enough to feel mysterious. That’s what games do, and do well.
I’m sure this isn’t an original observation, but it’s baggage I felt like unloading since classical hypertext is a topic we’ve largely skirted around here at the Institute. Grumbling aside though, Hypertextopia offers much to ponder. Recontextualizing a pre-Web form in the Web is a worthwhile experiment and is bound to shed some light. I’m thinking about how we might play around in it…