Monthly Archives: May 2006

war machinima

Ray, Bob and I spent last week out in Los Angeles at our institutional digs (the Annenberg Center for Communication at USC), where we held a pair of meetings with professors from around the US and Canada to discuss various coups we are attempting to stage within the ossified realm of scholarly and textbook publishing. Following these, we were able to stick around for a fun conference/media festival organized by Annenberg’s Networked Publics project.
The conference was a mix of the usual academic panels and a series of curated mini-exhibits of “do-it-yourself” media, surveying new genres of digital folk art currently proliferating across the net such as political remix movies, anime music videos, “digital handmade” art projects (which featured the near and dear Alex Itin — happy birthday, Alex!), and of course, machinima: films made inside of video game engines.
wartapes.jpg As we enjoyed this little feast of new media, I was vaguely aware that the Tribeca film festival was going on back in New York. As I casually web-surfed through one of the panels — in the state of continuous partial attention that is now the standard state of being all these networky conferences — I came across an article about one of the more talked about films appearing there this year: “The War Tapes.” Like Gunner Palace and Occupation Dreamland, “The War Tapes” is a documentary about American soldiers in Iraq, but with one crucial difference: all the footage was shot by actual soldiers.
Back in 2004, director Deborah Scranton gave video cameras to ten members of the New Hampshire National Guard who were about to depart for a yearlong tour in Iraq. They went on to shoot a combined 800 hours of film, the pared-down result of which is “The War Tapes.” Reading about it, I couldn’t help but think that here was a case of real-life machinima. Give the warriors cameras and glimpse the war machine from the inside — carve out a new game within the game.
Granted, it’s a far from perfect analogy. Machinima involves a total repurposing of the characters and environment, foregoing the intended objectives of the game. In “The War Tapes,” the soldiers are still on their mission, still within the chain of command. And of course, war isn’t a video game. But isn’t it advertised as one?

Time Square, New York City (the military-entertainment complex)
There’s something undeniably subversive about giving cameras to GIs in what is such a thoroughly mediated war, a sort of playing against the game — if not of the game of occupation as a whole, then at least the game of spin. “I’m not supposed to talk to the media,” says one soldier to Steve Pink, one of the film’s main subjects, as he attempts to conduct an interview. To which Pink replies: “I’m not the media, dammit!”
In the clips I found on the film’s promotional site (the general release is later this summer), the overriding impression is of the soldiers’ isolation and fear: the constant terror of roadside bombs, frantic rounds fired into the green night-vision darkness, swaddled in helmets and humvees and hi-tech weaponry. It’s a frightening game they play. Deeply impersonal and anonymous, and in no way resembling the pumped-up, guitar-screeching game that the military portrays as war in its recruiting ads. This is the horrible truth at the bottom of the “Army of One” slogan: you are a lone digit in a massive calculation. Just pray you don’t become a zero.
Yet naturally, they find their own games to play within the game. One clip shows the tiny, gruesome spectacle of two soldiers, in a moment of leisure, pitting a scorpion against a spider inside a plastic tub, reenacting their own plight in the language of the desert.
At the Net Publics conference, we did see see one example of genuine machinima that made its own spooky commentary on the war: a hack of Battlefield 2 by Swedish game forum Snoken that brilliantly apes the now-famous Sony Bravia commercial, in which 250,000 colored plastic balls were filmed cascading through the streets of a San Francisco.
Here’s Battlefield:

And here’s the original Sony ad:

McKenzie Wark doesn’t address machinima in GAM3R 7H30RY (which launches in about a week), but he does discuss video games in the context of the “military entertainment complex”: the remaking of postmodern capitalist society in the image of the digital game, in which every individual is a 1 or a 0 locked in senseless competition for advancement through the levels, each vying to “win” the game:

The old class antagonisms have not gone away, but are hidden beneath levels of rank, where each agonizes over their worth against others in the price of their house, the size of their vehicle and where, perversely, working longer and longer hours is a sign of winning the game. Work becomes play. Work demands not just one’s mind and body but also one’s soul. You have to be a team player. Your work has to be creative, inventive, playful – ludic, but not ludicrous.

Video games (which can actually be won) are allegories of this imperfect world that we are taught to play like a game, as though it really were governed by a perfect (and perfectly fair) algorithm — even the wars that rage across its hemispheres:

Once games required an actual place to play them, whether on the chess board or the tennis court. Even wars had battle fields. Now global positioning satellites grid the whole earth and put all of space and time in play. Warfare, they say, now looks like video games. Well don’t kid yourself. War is a video game – for the military entertainment complex. To them it doesn’t matter what happens ‘on the ground’. The ground – the old-fashioned battlefield itself – is just a necessary externality to the game. Slavoj Zizek: “It is thus not the fantasy of a purely aseptic war run as a video game behind computer screens that protects us from the reality of the face to face killing of another person; on the contrary it is this fantasy of face to face encounter with an enemy killed bloodily that we construct in order to escape the Real of the depersonalized war turned into an anonymous technological operation.” The soldier whose inadequate armor failed him, shot dead in an alley by a sniper, has his death, like his life, managed by a computer in a blip of logistics.

How does one truly escape? Ultimately, Wark’s gamer theory is posed in the spirit that animates the best machinima:

The gamer as theorist has to choose between two strategies for playing against gamespace. One is to play for the real. (Take the red pill). But the real is nothing but a heap of broken images. The other is to play for the game (Take the blue pill). Play within the game, but against gamespace. Be ludic, but also lucid.

a network of books

fatmi connections.jpg
This is the “cover” (it’s an email mag) of the latest issue of artkrush. Part of a 2004 installation by Moroccan artist Mounir Fatmi called “The Connections.”

Connections is the outcome of a reflection which began in the early Nineties, at the time of the war in the Gulf…. At that time, the operations Desert Storm and Desert Fox, preceding the last operation which could be named “Desert, full stop”, established the era of a media oriented war, therefore a war of image, on the very spot of the Revelation, that of the three sacred books, a historic place dedicated to communication. They clearly showed the lack of means of communication and even the lack of communication power of the Arab countries as well as the resurgent fear of technology.
In our calendar, that of Hegira, we are today in 1420, eternally nomads. Our roots are clearly set in the future, as the Arab poet Adonis wrote it. For me, it is an attempt to enter this desert, this collective memory, to remove sand from objects which may lose their identity through the changing of material but will still keep their memory.

A recent comment from Adam Greenfield, author of the just-published “Everyware: The Dawning Age of Ubiquitous Computing,” seems apropos:

I’ve become all but unable to think of the objects around me except in terms of Actor-Network theory, as sort of depositions or instantiations of a great deal of matter, energy and information moving through the world. And of course, a book is nothing but a snapshot in that regard; you have to do a lot of extra work if you want to prise out and examine the flows it is a part of, or even those it has set up.

ip watch: this week at wipo

As Jesse posted earlier, we attended the Access 2 Knowledge Conference 2006. It was informative and we got a chance to listen to and talk with a great variety of people working in this area.
One very important issue that was surprisingly only raised on occasion and receives even less coverage in the mainstream media is the Treaty for the Protection of the Rights of Broadcasting, Cablecasting and Webcasting Organizations being presented this week at the World Intellectual Property Organization (WIPO) in Geneva. A panelist at A2K, Jamie Love, who is from the Consumer Project on Technology posted on the Huffingpost last year on this treaty. CPT is a great resource for drafts of the Treaty and well as analysis from various media covering the issue. Thiru Balasubramaniam also gives a good update on the controversial treaty.
The proposed treaty seeks to add a new layer of IP over any broadcast media, including the media delivered via the Internet. Here, webcasting refers to not only the colloquial meaning for streaming video but also the general transmission of web content over the Internet. Love notes that this treaty grants to webcasters IP rights over what they transmit, which is “separate and in addition to the rights (if any) of copyright owners.” Therefore, webcasters would retain rights over even material in the public domain.
Love further gives this explaination:
“If you download a file from the Internet, you would have to get the permission of the web page operator before you could republish the data elsewhere. This permission would be in addition to any permissions you would need from the actual copyright owner, and it would even be required if you are seeking to publish something that was either in the public domain under copyright law, or that had been licensed for distribution under something like a creative commons license.”
This treaty would dramatically change the IP landscape of broadcasting. Aside from the fact that the treaty would give rights to broadcasters that never existed before in the US, its passage would severely limit the democratic culture of self publishing that made the Internet important in the first place.

defining the networked book: a few thoughts and a list

The networked book, as an idea and as a term, has gained currency of late. A few weeks ago, Farrar Straus and Giroux launched Pulse , an adventurous marketing experiment in which they are syndicating the complete text of a new nonfiction title in blog, RSS and email. Their web developers called it, quite independently it seems, a networked book. Next week (drum roll), the institute will launch McKenzie Wark’s “GAM3R 7H30RY,” an online version of a book in progress designed to generate a critical networked discussion about video games. And, of course, the July release of Sophie is fast approaching, so soon we’ll all be making networked books.

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The institue will launch McKenzie Wark’s GAM3R 7H30RY Version 1.1 on Monday, May 15

The discussion following Pulse highlighted some interesting issues and made us think hard about precisely what it is we mean by “networked book.” Last spring, Kim White (who was the first to posit the idea of networked books) wrote a paper for the Computers and Writing Online conference that developed the idea a little further, based on our experience with the Gates Memory Project, where we tried to create a collaborative networked document of Christo and Jeanne-Claude’s Gates using popular social software tools like Flickr and del.icio.us. Kim later adapted parts of this paper as a first stab at a Wikipedia article. This was a good start.
We thought it might be useful, however, in light of recent discussion and upcoming ventures, to try to focus the definition a little bit more — to create some useful boundaries for thinking this through while holding on to some of the ambiguity. After a quick back-and-forth, we came up with the following capsule definition: “a networked book is an open book designed to be written, edited and read in a networked environment.”
Ok. Hardly Samuel Johnson, I know, but it at least begins to lay down some basic criteria. Open. Designed for the network. Still vague, but moving in a good direction. Yet already I feel like adding to the list of verbs “annotated” — taking notes inside a text is something we take for granted in print but is still quite rare in electronic documents. A networked book should allow for some kind of reader feedback within its structure. I would also add “compiled,” or “assembled,” to account for books composed of various remote parts — either freestanding assets on distant databases, or sections of text and media “transcluded” from other documents. And what about readers having conversations inside the book, or across books? Is that covered by “read in a networked environment”? — the book in a peer-to-peer ecology? Also, I’d want to add that a networked book is not a static object but something that evolves over time. Not an intersection of atoms, but an intersection of intentions. All right, so this is a little complicated.
It’s also possible that defining the networked book as a new species within the genus “book” sows the seeds of its own eventual obsolescence, bound, as we may well be, toward a post-book future. But that strikes me as too deterministic. As Dan rightly observed in his recent post on learning to read Wikipedia, the history of media (or anything for that matter) is rarely a direct line of succession — of this replacing that, and so on. As with the evolution of biological life, things tend to mutate and split into parallel trajectories. The book as the principal mode of discourse and cultural ideal of intellectual achievement may indeed be headed for gradual decline, but we believe the network has the potential to keep it in play far longer than the techno-determinists might think.
But enough with the theory and on to the practice. To further this discussion, I’ve compiled a quick-and-dirty list of projects currently out in the wild that seem to be reasonable candidates for networked bookdom. The list is intentionally small and ridden with gaps, the point being not to create a comprehensive catalogue, but to get a conversation going and collect other examples (submitted by you) of networked books, real or imaginary.

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Everyone here at the institute agrees that Wikipedia is a networked book par excellence. A vast, interwoven compendium of popular knowledge, never fixed, always changing, recording within its bounds each and every stage of its growth and all the discussions of its collaborative producers. Linked outward to the web in millions of directions and highly visible on all the popular search indexes, Wikipedia is a city-like book, or a vast network of shanties. If you consider all its various iterations in 229 different languages it resembles more a pan-global tradition, or something approaching a real-life Hitchhiker’s Guide to the Galaxy. And it is only five years in the making.
But already we begin to run into problems. Though we are all comfortable with the idea of Wikipedia as a networked book, there is significant discord when it comes to Flickr, MySpace, Live Journal, YouTube and practically every other social software, media-sharing community. Why? Is it simply a bias in favor of the textual? Or because Wikipedia – the free encyclopedia — is more closely identified with an existing genre of book? Is it because Wikipedia seems to have an over-arching vision (free, anyone can edit it, neutral point of view etc.) and something approaching a coherent editorial sensibility (albeit an aggregate one), whereas the other sites just mentioned are simply repositories, ultimately shapeless and filled with come what may? This raises yet more questions. Does a networked book require an editor? A vision? A direction? Coherence? And what about the blogosphere? Or the world wide web itself? Tim O’Reilly recently called the www one enormous ebook, with Google and Yahoo as the infinitely mutable tables of contents.
Ok. So already we’ve opened a pretty big can of worms (Wikipedia tends to have that effect). But before delving further (and hopefully we can really get this going in the comments), I’ll briefly list just a few more experiments.
>>> Code v.2 by Larry Lessig
From the site:

“Lawrence Lessig first published Code and Other Laws of Cyberspace in 1999. After five years in print and five years of changes in law, technology, and the context in which they reside, Code needs an update. But rather than do this alone, Professor Lessig is using this wiki to open the editing process to all, to draw upon the creativity and knowledge of the community. This is an online, collaborative book update; a first of its kind.
“Once the project nears completion, Professor Lessig will take the contents of this wiki and ready it for publication.”

Recently discussed here, there is the new book by Yochai Benkler, another intellectual property heavyweight:
>>> The Wealth of Networks
Yale University Press has set up a wiki for readers to write collective summaries and commentaries on the book. PDFs of each chapter are available for free. The verdict? A networked book, but not a well executed one. By keeping the wiki and the text separate, the publisher has placed unnecessary obstacles in the reader’s path and diminished the book’s chances of success as an organic online entity.
>>> Our very own GAM3R 7H30RY
On Monday, the institute will launch its most ambitious networked book experiment to date, putting an entire draft of McKenzie Wark’s new book online in a compelling interface designed to gather reader feedback. The book will be matched by a series of free-fire discussion zones, and readers will have the option of syndicating the book over a period of nine weeks.
>>> The afore-mentioned Pulse by Robert Frenay.
Again, definitely a networked book, but frustratingly so. In print, the book is nearly 600 pages long, yet they’ve chosen to serialize it a couple pages at a time. It will take readers until November to make their way through the book in this fashion — clearly not at all the way Frenay crafted it to be read. Plus, some dubious linking made not by the author but by a hired “linkologist” only serves to underscore the superficiality of the effort. A bold experiment in viral marketing, but judging by the near absence of reader activity on the site, not a very contagious one. The lesson I would draw is that a networked book ought to be networked for its own sake, not to bolster a print commodity (though these ends are not necessarily incompatible).
>>> The Quicksilver Wiki (formerly the Metaweb)
A community site devoted to collectively annotating and supplementing Neal Stephenson’s novel “Quicksilver.” Currently at work on over 1,000 articles. The actual novel does not appear to be available on-site.
>>> Finnegans Wiki
A complete version of James Joyce’s demanding masterpiece, the entire text placed in a wiki for reader annotation.
>>> There’s a host of other literary portals, many dating back to the early days of the web: Decameron Web, the William Blake Archive, the Walt Whitman Archive, the Rossetti Archive, and countless others (fill in this list and tell us what you think).
Lastly, here’s a list of book blogs — not blogs about books in general, but blogs devoted to the writing and/or discussion of a particular book, by that book’s author. These may not be networked books in themselves, but they merit study as a new mode of writing within the network. The interesting thing is that these sites are designed to gather material, generate discussion, and build a community of readers around an eventual book. But in so doing, they gently undermine the conventional notion of the book as a crystallized object and begin to reinvent it as an ongoing process: an evolving artifact at the center of a conversation.
Here are some I’ve come across (please supplement). Interestingly, three of these are by current or former editors of Wired. At this point, they tend to be about techie subjects:
>>> An exception is Without Gods: Toward a History of Disbelief by Mitchell Stephens (another institute project).

“The blog I am writing here, with the connivance of The Institute for the Future of the Book, is an experiment. Our thought is that my book on the history of atheism (eventually to be published by Carroll and Graf) will benefit from an online discussion as the book is being written. Our hope is that the conversation will be joined: ideas challenged, facts corrected, queries answered; that lively and intelligent discussion will ensue. And we have an additional thought: that the web might realize some smidgen of benefit through the airing of this process.”

>>> Searchblog
John Battelle’s daily thoughts on the business and technology of web search, originally set up as a research tool for his now-published book on Google, The Search.
>>> The Long Tail
Similar concept, “a public diary on the way to a book” chronicling “the shift from mass markets to millions of niches.” By current Wired editor-in-chief Chris Anderson.
>>> Darknet
JD Lasica’s blog on his book about Hollywood’s war against amateur digital filmmakers.
>>> The Technium
Former Wired editor Kevin Kelly is working through ideas for a book:

“As I write I will post here. The purpose of this site is to turn my posts into a conversation. I will be uploading my half-thoughts, notes, self-arguments, early drafts and responses to others’ postings as a way for me to figure out what I actually think.”

>>> End of Cyberspace by Alex Soojung-Kim Pang
Pang has some interesting thoughts on blogs as research tools:

“This begins to move you to a model of scholarly performance in which the value resides not exclusively in the finished, published work, but is distributed across a number of usually non-competitive media. If I ever do publish a book on the end of cyberspace, I seriously doubt that anyone who’s encountered the blog will think, “Well, I can read the notes, I don’t need to read the book.” The final product is more like the last chapter of a mystery. You want to know how it comes out.
“It could ultimately point to a somewhat different model for both doing and evaluating scholarship: one that depends a little less on peer-reviewed papers and monographs, and more upon your ability to develop and maintain a piece of intellectual territory, and attract others to it– to build an interested, thoughtful audience.”

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This turned out much longer than I’d intended, and yet there’s a lot left to discuss. One question worth mulling over is whether the networked book is really a new idea at all. Don’t all books exist over time within social networks, “linked” to countless other texts? What about the Talmud, the Jewish compendium of law and exigesis where core texts are surrounded on the page by layers of commentary? Is this a networked book? Or could something as prosaic as a phone book chained to a phone booth be considered a networked book?
In our discussions, we have focused overwhelmingly on electronic books within digital networks because we are convinced that this is a major direction in which the book is (or should be) heading. But this is not to imply that the networked book is born in a vacuum. Naturally, it exists in a continuum. And just as our concept of the analog was not fully formed until we had the digital to hold it up against, perhaps our idea of the book contains some as yet undiscovered dimensions that will be revealed by investigating the networked book.