186.
One may be Omar or Templar, merged or separated from gamespace, but this pair of terms masks another: beyond the antagonistic positions of being merged or separated, there is a pair of slightly different terms, which are other to the initial pair rather than antagonistic to them. You may be separate or merged; but you may also be not-separate or not-merged. This latter pair of possibilities opens up a lot more territory. The antagonist of separate is merged, but the other of separate is the not-separate, which could be many other states. The antagonist of merged is separate, but the other of merged is not-merged, which could be many other states. Within the game, the agonistic seems to define a digital difference: if not one thing, then another. One term antagonizes another term; each of which defines the other negatively. Each is what the other is not. But in the relation of game to not-game, the relation to the other term takes precedence. A game always depends on a prior difference, not quite digital, but of another order. This is otherness, wherein a term is posited against a pure negative, against what is not it. This other term does not in turn draw its identity from this relation. It remains unmarked. A game begins by ruling out what is not-game. It says nothing about what not-game is. There is nothing it can say about what not-game is. Nor can it say where not-game begins or ends.
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There is some great stuff here
It is like the distinction in database terms between NULL, empty, undefined, zero length string etc…
Finding meaning is a personal study…so this has promise. Perhaps I should play this game to learn to play the (real) game – this is a positivist note on which to build (perhaps)…
yes, its a logical distinction, and one finds it in writing as well as mathematics.
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