- Navigation. The top row lists the chapters in the book. You can choose your chapter (there are nine of them) by title. The second row lists the number of ‘pages’ in the chapter. There are 25 page cards, divided into sets of five. Clicking on a button in the second row will take you to that set. Some chapters have figures. The figure link appears at the end of the second row and pops up a new window.
- The page cards. Oh novelty. You can click on a card to bring it to the front. The comments associated with that card will appear on the right (E). The number in the corner is the page title (it is also the paragraph number in the book. Yes, Ken writes in numbered paragraphs)
- The title is also a permalink. If you think that this particular paragraph is worth sharing, you can click on the title and copy out the link that appears in the top. Send that to your friends and they’ll be able to get right to your favorite parts.
- The comments on a particular page card. You can leave a comment on the card, in which case you use the “Leave a new comment” link, or you can respond to a comment that has already been made, using the “Reply to comment” that appears below each comment. Discussion will accumulate. Luckily, you can scroll.
- This is a short list of the most recent comments/discussion in the forum. You can click on of the titles to go right to that topic, or use the Go To Forum link to check out the full discussion from the top.
- The running footer. A leftover convention from book design, we’ve added a link to that glorious networked book, Wikipedia. Find out more about the games, or if you’re feeling ambitious, write more about them. Because you can do that.
- More navigation: flip through the pages using these arrows. You can start at page 1 and go all the way to the end if you want. Or you can start at page 225 and read it backwards. We’re flexible.
- Search it. More comprehensive than an index. Faster too.
- The footer. Links to the FAQ, about the author, and to the page where you can subscribe to the feed (if you prefer a feed reader to this interface). Also, on the right, a way to contact us, find out more about the Institute for the Future of the Book, and the Creative Commons License.
One major part of the GAM3R 7H30RY networked book experiment has been our experimentation with form. You can read more about the history of the development of this form in About This Project.