161.
What if boredom has less to do with the essence of time and more to do with particular qualities of space? Benjamin (the Sim): “Boredom is the basis of the allegorithmic insight into the world. Boredom lays waste to the appeal of the game as game, and calls attention to the ambiguous relation of game to gamespace.” Boredom isn’t a longing, a lengthening of time. It is a spacey feeling, of being spaced out. What is boring is a space in which either one cannot act, or one’s actions amount to nothing — waiting at an airport mall, or choosing one more or less identical game over another. When you are bored, even home feels like a waiting room. Gang of Four: “At home she feels like a tourist.” What displaces boredom is the capacity to act in a way that transforms a situation. It doesn’t matter that the Chaos mode in State of Emergency is pointless. It displaces a bit of the gamer’s boredom in a making-over of gamer and game, changing the space the gamer can access, extending the place of the riot from the Capitol Mall to Chinatown to Downtown to the Corporate Center, changing the powers of the gamer to change the space itself. At least within the confines of the game, at least for a while. When it stops working — boot up another game.
When you quote benjamin, are you referring to the Sim spoken about in 26-29, or Walter Benjamin, referred to in 29? When you say “the Sim”, I assume you are talking about the hypothetical Sim talked about in 26-29… Am I incorrect?
Yes, Benjamin the Sim is a character i made up who says and writes things that are parodies of the ‘real’ WB’s actual writings.
Comming for an “i hate games” background I was suprised at how much all of this made sence to me. The part that really put it all together for me was when you say; “What is boring is a space in which either one cannot act, or one’s actions amount to nothing — waiting at an airport mall, or choosing one more or less identical game over another. When you are bored, even home feels like a waiting room.” But because my expierence with gaming is so limited I cannot easily understand the specifics of gamers boredom as being different than anyones boredom. I think of boredom as a result of powerlessness which you also allude to later in the chapter, yet I cannot agree than everything in life as Heidegger say is so arbitrary that everything becomes boring. I can however absolutly connect with the ‘gamers’ displacement of boredom from one game to another. For me it resonates in the area of procrasination.
Rachel says: ” For me it resonates in the area of procrasination.” I wonder what the (non game) forms of contemporary boredom are? What do other people do about boredom?
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I’m not sure, but I think you meant: “In [topical] times it was the hero…”
If I understood the three “top.” correctly.
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