176.
(see Version 1.1 of this card)
There are four ways in which the topology of gamespace can come to an end and be superceded by a new topos — at least according to the game Deus Ex: Invisible War. (If you have played this game you may know there is also a fifth ending, of which protocol demands the withholding until the puzzle of the other four endings unlocks its significance.) In the game, your character has to choose between aiding the victory of one of four organizations, all of which are at odds with each other, and each of which has its own idea of how to realize a permanent atopia beyond gamespace, a topos beyond topology. Working backwards from these four endings it is possible to plot the backstory, not just of Deus Ex but of the military entertainment complex — at least as it can be understood from within the game, from within The Cave itself.*
(All comments will be moderated)
(All comments will be moderated)
(All comments will be moderated)
(All comments will be moderated)
(All comments will be moderated)