(see Version 1.1 of this card)
Not the least of the pleasures of playing Tetsuya Mizoguchi’s Rez is the counter-intuitive way the trigger works.* If usually the gamer presses the trigger to shoot the target, in Rez the gamer releases the trigger to shoot. Actually it’s a two stage operation: hold the trigger in to select a target; release the trigger to shoot. As you move through a tunnel-like space, with pounding house beats in your ears, various potential targets swim and swish by, or take a swipe at you — or rather at your character. You hold the trigger down to lock on to them as targets, and then release it and watch as fiery lines radiate toward the moving targets. One’s missiles seem more balletic than ballistic. They arc towards their targets even as those targets move.
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I hate to be nitpicky, but grammar oriented people might balk at the sentence “It’s interest as a game.” It’s actually “Its.”
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