(see Version 1.1 of this card)
Things appear to die in Rez when you shoot them. The music swells and the colors blaze in all their glory. But there can really be nothing on the other side of a mere sign of death. These signs are digital, mere repeatable bits; death is not. Niall Lucy: “Death is always absolutely singular.” Signs can always be exchanged for other signs. Death is something else. Jacques Derrida: “Dying can never be taken, borrowed, transferred, delivered, promised or transmitted.” It can never be incorporated into topology, which is nothing but lines upon lines along which to borrow, transfer, deliver, promise, transmit, etc, etc. Death is the last line, the last threshold for topological space. Dying is analog, a slippage toward nothingness, a legal and moral grey zone. Hence the appeal of targeting. The appalling drag and friction of death can be turned into a sign and made the aim of a targeting. In Rez, the brightly colored signs of imminent threat loom up against the horizon of time. The game makes it appear as if one has no choice in the matter. Targeting appears as a violence without guilt. One targets out of necessity. But in targeting, one battles the signs of death, disposing of the problem of the impossibility of the signs of death ever having any meaning, this side of death itself.*
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