091.
Without the analog, play leaves no trace. Without the digital, the analog yields no score. Neither analog nor digital is play itself. The analog flattens play out into a single line, so that its movement may continue, in reduced form, into another space. The analog enables a movement to communicate from topos to topos. The digital codifies movement, translating it onto the very different space of number. The military entertainment complex reverses the procedure. It starts with number, and translates the digital into the analog, and the analog into movement. Rather than find topos in the world, it installs the world into topos, remaking the world as a gamespace.
This reminds me of another significant dichotomy relating to interactivity: puzzles versus rhizomes. Simply defined, I mean puzzles as heirarchical structures, like a digital score, and rhizomes as heterarchical structures, like an analogue dynamic.
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Great presentation.
Congratulation!
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