(see Version 1.1 of this card)
Ever get the feeling you are playing some vast and useless game to which you don’t know the goal, and can’t remember the rules? Ever get the fierce desire to quit, to resign, to forfeit, only to discover there’s no umpire, no referee, no regulator, to whom to announce your capitulation? Ever get the vague dread that while you have no choice but to play the game, you can’t win it, can’t even know the score, or who keeps it? Ever suspect that you don’t even know who your real opponent might be? Ever get mad over the obvious fact that the dice are loaded, the deck stacked, the table rigged, and the fix — in? Welcome to gamespace. It’s everywhere, this atopian arena, this speculation sport. No pain no gain. No guts no glory. Give it your best shot. There’s no second place. Winner take all. Here’s a heads up: In gamespace, even if you know the deal, are a player, have got game, you will notice, all the same, that the game has got you. Welcome to the thunderdome. Welcome to the terrordome. Welcome to the greatest game of all. Welcome to the playoffs, the big league, the masters, the only game in town. You are a gamer whether you like it or not, now that we all live in a gamespace that is everywhere and nowhere. As Microsoft says: Where do you want to go today? You can go anywhere you want in gamespace but never leave it.
Hey… what happened to the intro from V1?? I gotta say, I don’t like this one at all! Why all the slogans? It just seems… so PRE dated already (if that makes any sense)… like… if I read this in a year, it would seem similar to blatantly commercial writing, written simply to get on the bandwagon of what everyone else was already doing.
Sorry… just my honest appraisal. Does that make any sense?
I’m happy to see this replaced as the opening. It’s a great introduction.
Plus, now it’s much easier to find it in the printed version of the book.
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This is very Baudrillard-ian. I’m only going through this for the first time now, so if you delve deeper into Hyperreality later in the work, excuse my pre-emptive suggestions. Check out “Simulacra and Simulations” form more information.
Pasquale: Yes it’s like Baudrillard, but also not. For me the endless sliding of the sign comes to rest in the algorithm.
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The Cave is the world the person enters when gaming because they are excluded from the real social world around them, so that basically they are in a cave.
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I read Raph Koster’s A Theory of Fun too late to get it into Version 2, but it does contain this: “The real life challenges that games prepare us for are almost exclusively ones based on the calculation of odds. They teach us how to predict events.” (p52) Which for me chimes uncannily with Plato’s description of the ‘game play’ with the shadows in the cave…
This is *extremely* derivative of Scott McCloud. I can almost picture a cartoon representation of the author chatting on top of a pipe as a Koopa menaces, or wearing Master Chief’s armor while piloting a Banshee.
Since I have never read Scott McCloud, that seems rather unlikely. And since I have been writing professionally in the same style for 20 years, extremely unlikely.
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