{"id":676,"date":"2006-06-07T15:37:25","date_gmt":"2006-06-07T15:37:25","guid":{"rendered":"\/ifbookblog\/?p=676"},"modified":"2006-06-07T15:37:25","modified_gmt":"2006-06-07T15:37:25","slug":"julian_dibbell_on_gam3r_7h30ry","status":"publish","type":"post","link":"https:\/\/futureofthebook.org\/blog\/2006\/06\/07\/julian_dibbell_on_gam3r_7h30ry\/","title":{"rendered":"julian dibbell on GAM3R 7H30RY"},"content":{"rendered":"<p>Julian Dibbell has written a <a href=\"http:\/\/villagevoice.com\/screens\/0623,dibbell,73428,28.html\">lovely little column<\/a> on <a href=\"\/gamertheory\">GAM3R 7H30RY<\/a> in the Village Voice. He really gets what&#8217;s going on here, form-wise and content-wise:<\/p>\n<blockquote><p>In an age of the hyperlink and the blogosphere, there has been some question whether there&#8217;s a future of the book at all, but the warm, productive dialogue that&#8217;s shaping G4M3R 7H30RY may well be it.<br \/>\nThen again, if G4M3R 7H30RY&#8217;s argument is right, books may well have to cede their role as the preeminent means of understanding culture to another medium altogether: the video game. Wark sets out here on a quest for nothing less than a critical theory of games&#8230;.and the mantric question he carries with him is &#8220;Can we explore games as allegories for the world we live in?&#8221; Turns out we can, but the complexity of contemporary games is such that no one mind is up to mapping it all, and Wark&#8217;s experiment in collaborative revision may be the best way to do the exploring.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Julian Dibbell has written a lovely little column on GAM3R 7H30RY in the Village Voice. He really gets what&#8217;s going on here, form-wise and content-wise: In an age of the hyperlink and the blogosphere, there has been some question whether there&#8217;s a future of the book at all, but the warm, productive dialogue that&#8217;s shaping [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[720,725,977,1861],"tags":[2468],"class_list":["post-676","post","type-post","status-publish","format-standard","hentry","category-gam3r_7h30ry","category-games","category-julian_dibbell","category-the_networked_book","tag-games-julian_dibbell-the_networked_book-gam3r_7h30ry"],"_links":{"self":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts\/676","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/comments?post=676"}],"version-history":[{"count":0,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts\/676\/revisions"}],"wp:attachment":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/media?parent=676"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/categories?post=676"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/tags?post=676"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}