{"id":261,"date":"2005-07-22T10:11:38","date_gmt":"2005-07-22T10:11:38","guid":{"rendered":"\/ifbookblog\/?p=261"},"modified":"2005-07-22T10:11:38","modified_gmt":"2005-07-22T10:11:38","slug":"peggy_ahwesh_interviewed_on_th","status":"publish","type":"post","link":"https:\/\/futureofthebook.org\/blog\/2005\/07\/22\/peggy_ahwesh_interviewed_on_th\/","title":{"rendered":"peggy ahwesh interviewed on &#8220;this spartan life&#8221;"},"content":{"rendered":"<p><a href=\"http:\/\/www.thisspartanlife.com\/1001_mod5.html\"><img loading=\"lazy\" decoding=\"async\" alt=\"ahwesh1.jpg\" src=\"\/blog\/archives\/ahwesh1.jpg\" width=\"295\" height=\"199\" \/> <img loading=\"lazy\" decoding=\"async\" alt=\"ahwesh2.jpg\" src=\"\/blog\/archives\/ahwesh2.jpg\" width=\"295\" height=\"199\" \/><\/a><br \/>\nFollowing <a href=\"\/blog\/archives\/2005\/07\/walking_around.html\">Bob&#8217;s foray<\/a> into game space, experimental filmmaker <a href=\"http:\/\/www.eai.org\/eai\/artist.jsp?artistID=5768\">Peggy Ahwesh<\/a> takes the plunge in the second <a href=\"http:\/\/www.thisspartanlife.com\/1001_mod5.html\">interview<\/a> on <a href=\"http:\/\/thisspartanlife.com\/\">&#8220;This Spartan Life,&#8221;<\/a> a new talk show filmed in the world of the &#8220;Halo&#8221; video game series. In 2001, Ahwesh made a Machinima film of her own called <a href=\"http:\/\/www.eai.org\/eai\/tape.jsp?itemID=5785\">&#8220;She Puppet&#8221;<\/a> (Machinima is cinema made inside a game engine) using footage culled from months playing the &#8220;Lara Croft: Tomb Raider&#8221; game. So it doesn&#8217;t take long for her to feel right at home. This latest interview takes us through some truly spectacular landscapes and &#8220;fantasy architecture,&#8221; and, of course, features the customary random bursts of violence (not to mention teleportation and a little skull-dribbling).<br \/>\nI think the Spartan Life folks have a good concept here. The conversations are interesting, but what makes them even more compelling is the fact that an exploration is taking place. It&#8217;s like walking around in an abandoned film set. Much of it is tongue-in-cheek. &#8220;Sometimes you really feel like you&#8217;re running through this insane maze, and somebody&#8217;s always scoping in on you,&#8221; says host Damian Lacedaemion, his helmeted head framed in someone&#8217;s crosshairs. &#8220;There&#8217;s this constant threat of violence hanging in the air around here.&#8221; But there&#8217;s an element of genuine wonder as well. Two strangers explore a bizarre new world, a world normally governed by rules and a quest. But they are simply rovers, and there is no quest. There is only curiosity and play. As Damian says: &#8220;sometimes I think it feels like being in a movie that&#8217;s waiting for you to set it in motion.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following Bob&#8217;s foray into game space, experimental filmmaker Peggy Ahwesh takes the plunge in the second interview on &#8220;This Spartan Life,&#8221; a new talk show filmed in the world of the &#8220;Halo&#8221; video game series. In 2001, Ahwesh made a Machinima film of her own called &#8220;She Puppet&#8221; (Machinima is cinema made inside a game [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[725],"tags":[2540],"class_list":["post-261","post","type-post","status-publish","format-standard","hentry","category-games","tag-halo-machinima-gaming-virtual-vr-xbox-ahwesh-film-cinema-movies-videogame-online-web"],"_links":{"self":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts\/261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/comments?post=261"}],"version-history":[{"count":0,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/posts\/261\/revisions"}],"wp:attachment":[{"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/media?parent=261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/categories?post=261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/futureofthebook.org\/blog\/wp-json\/wp\/v2\/tags?post=261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}