Tag Archives: video games

the economics of video games

We don’t talk about games here as much as we have in the past, but this John Lanchester essay is worth a look on your way to the New Year. One paragraph stands out to me, a brief consideration of the economics of creation:

It seems clear to me that by the time my children are adults, video gaming will be a medium whose importance and cultural ubiquity are at least as great as that of film or television. Whether it will be an artistic medium of equivalent importance is less clear. One of the problems is that the new consoles are difficult and expensive to create games for: no one can create a game for the PS3 or Xbox 360 without access to significant amounts of capital. The next generation of consoles is a long way away, and this will likely be even more the case by the time they’ve grown up. As the tools of filmmaking have got cheaper, those for game making have got more expensive; this might mean that the game industry never gets to move on from the need to create blockbuster equivalents. Already the industry suffers from an excessive proliferation of sequels – always a sign that the moneymen are in charge. Games do a good job of competing with blockbusters, but it would be a pity if that was the summit of their artistic development.

The interesting thing about the Internet, for better or for worse, is that it’s generally leveled the field of cultural creation: anyone can create a blog, upload photos, put videos on YouTube. Games – in Lanchester’s admittedly limited view – seem to be marching in the other direction.