Category Archives: word_press

sonogram of networked book in embryo (GAM3R 7H30RY part 3)

It probably won’t be until mid to late March that we finally roll out McKenzie Wark’s GAM3R 7H30RY Version 10.1, but substantial progress is being made. Here’s a snapshot:
kenwark.final.jpg
After debating (part 1) our way to a final design concept (part 2), we’re now focused (well, mainly Jesse at this point) on hammering the thing together. We’re using all open source software and placing the book under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license. Half the site will consist of a digital edition of the book in Word Press with a custom-built card shuffling interface. As mentioned earlier, Ken has given us an incredibly modular structure to work with (a designer’s dream): nine chapters (so far), each consisting of 25 paragraphs. Each chapter will contain five five-paragraph stacks with comments popping up to the side for whichever card is on top. No scrolling is involved except in the comment field, and only then if there is a substantial number of replies.
The graphic above shows the color scale we’re thinking of for the different chapters. As they progress, each five-card stack will move from light to dark within the color of its parent chapter. Floating below the color spectrum is the proud parent of the born-digital book: McKenzie Wark, Space Invader (an image that will appear in some fashion throughout the site). Right now he’s a fairly mean-looking space invader — on a bombing run or something. But we’re thinking of shuffling a few pixels to give him a friendlier appearance.
You are also welcome to view an interactive mock-up of the card view (click on the image below):
wark cards 1.jpg
The other half of the site will be a discussion forum set up in PHP Bulletin Board. Actually, it’ll be a collection of nine discussion forums: one for each chapter of the book, each focusing (except for the first, which is more of an introduction) on a specific video game. Here’s how it breaks down:
* Allegory (on The Sims)
* America (on Civilization III)
* Analog (on Katamari Damarcy)
* Atopia (on Vice City)
* Battle (on Rez)
* Boredom (on State of Emergency)
* Complex (on Deus Ex)
* Conclusions (on SimEarth)
The gateway to each forum will be a two-dimensional topic graph where forum threads float in an x-y matrix. Their position in the graph will be determined by the time they were posted and the number of comments they’ve accumulated so far. Thus, hot topics will rise toward the top while simultaneously being dragged to the left (and eventually off the chart) by the progression of time. Something like this:
topic-graph.jpg
At this point there’s no way of knowing for sure which part of the site will be more successful. The book view is designed to gather commentary, and Ken is sincerely interested in reader feedback as he writes and rewrites. There will also be the option of syndicating the book to be digested serially in an RSS reader. We’re very curious to see how readers interact with the text and hope we’ve designed a compelling environment in which to do so.
Excited as we are about the book interface, our hunch is that the discussion forum component has the potential to become the more vital half of the endeavor. The forum will be quite different from the thousands of gaming sites already active on the web in that it will be less utilitarian and more meditative in its focus. This won’t be a place for posting cheats and walk-throughs but rather a reflective space for talking about the experience of gaming and what players take games to mean. Our hope is that people will have quite a bit to say about this — some of which may end up finding its way into the book.
Although there’s still a ways to go, the process of developing this site has been incredibly illuminating in our thinking about the role of the book in the network. We’re coming to understand how the book might be reinvented as social software while still retaining its cohesion and authorial vision. Stay tuned for further developments.