The institute is pleased to announce the release of the blog Without Gods. Mitchell Stephens is using this blog as a public workshop and forum for his work on his latest book which focuses on the history of atheism.
The wikipedia debate continues as Chris Anderson of Wired Magazine weighs in that people are uncomfortable with wikipedia because they cannot comprehend that emergent systems can produce “correct” answers on the marcoscale even if no one is really watching the microscale. Lisa poses that Anderson goes too far in the defense of wikipedia and that blind faith in the system is equally disconcerting, if not more so. ITP Winter 2005 show had several institute related projects. Among them were explorations in digital graphic reinterpretation of poetry, student social networks, navigating New York through augmented reality, and manipulating video to document the city by freezing time and space.
Lisa discovered an interesting historical parallel in an article from Dial dating back to 1899. The specialized bookseller’s demise is lamented with the introduction of department store selling books as lost leader, not unlike today’s criticisms of Amazon. As libraries are increasing their relationships with the private sector, Lisa notes that some bookstores are playing a role in fostering intellectual and culture communities, a role which libraries traditionally held.
Lisa looked at Reed Johnson assertion in the Los Angeles Times that 2005 was the year that mass media has given way to the consumer-driven techno-cultural revolution.
The discourse on game space continues to evolve with Edward Castronova’s new book Synthetic Worlds. As millions of people spend more time in the immersive environments, Castronova looks at how the real and the virtual are blending through the lens of an economist.
In another advance for content creation volunteerism, LibriVox is creating and distributing audio files of public domain literature. Ranging from the Wizard of Oz to the US Constitution, Lisa was impressed by the quality of the recordings, which are voiced and recorded by volunteers who feel passionate about a particular work.
Here’s an overview of what we’ve been posting over the last week. As well, a few of us having been talking about ways to graphically represent text, so I thought I would include a mind map of this overview.
As a follow up to the increasingly controversial wikipedia front, Daniel Brandt uncovered that Brian Chase posted false information about John Seignthaler that was reported here last week. To add fuel to the fire, Nature weighed in that Encyclopedia Britannica may not be as reliable as Wikipedia.
Business Week noted a possible future of pricing for data transfer. Currently, carries such as phone and cable companies are developing technology to identify and control what types of media (voice, images, text or video) are being uploaded. This ability opens the door to being able to charge for different uses of data transfer, which would have a huge impact on uploading content for personal creative use of the internet.
Liz Barry and Bill Wetzel shared some of their experiences from their “Talk to Me” Project. With their “talk to me” sign in tow, they travel around New York and the rest of the US looking for conversation. We were impressed at how they do not have a specific agenda besides talking to people. In the mediated age, they are not motivated by external political/ religious/ documentary intentions. What they do document is available on their website, and we look forward to see what they come up with next.
The Google Book Search debate continues as well, via a panel discussion hosted by the American Bar Association. Interestingly, publishers spoke as if the wide scale use of ebooks is imminent. More importantly and even if this particular case settles out of court, the courts have a pressing need to define copyright and fair use guidelines for these emerging uses.
With the protest of the WTO meetings in Hong Kong this past week, new journalism forms took one step forward. The website Curbside @ WTO covered the meetings with submissions from journalism students, bloggers and professional journalists. McDonalds filed a patent which suggests that it intends to offer clips of movies instead of the traditional toys in their kids oriented Happy Meals. Lisa pondered if a video clip can successfully replace a toy, and if it does, what the effects on children’s imaginations might be.
R. Kelly’s experiments in form and the “serial song” through his Trapped in the Closet recordings. While R Kelly has varying success in this endeavor, Dan compared the experience of not only the serial novel, but also Julie Powell’s foray into transferring her blog into book form and what she might have learned from R. Kelly (its hard to make unified pieces maintain an overall coherency.)
The world of academic publishing was challenged with a proposal calling to create an electronic academic press. This segment seems especially ripe for the shift to digital publishing as many journals with small circulations face raising printing and production costs.
Sol and others from the institute attended “Making Games Matter,” a panel with contributors from The Game Design Reader: A Rules of Play Anthology, edited by Katie Salen and Eric Zimmerman. The discussion covered among other things: involving the academy in creating a discourse for gaming and game design, obstacles in studying and creating games, and the game “industry” itself. The book and panel called out for games and gaming to undergo a formal study akin to the novel and the experience of reading. Also, in the gaming world, the class economics of the real and virtual began to emerge as a Chinese firm pays employees to build up characters in MMOGs to sell to affluent gamers.
This past week at if:book we’ve been thinking a lot about the relationship between this weblog and the work we do. We decided that while if:book has done a fine job reflecting and provoking the conversations we have at the Institute, we wanted to make sure that it also seems as coherent to our readers as it does to us. With that in mind, we’ve decided to begin posting a weekly roundup of our blog posts, in which we synthesize (as much a possible) what we’ve been thinking and talking about from Monday to Friday.
So here goes. This week we spent a lot of time reflecting on simulation and virtuality. In part, this reflection grew out of our collective reading of a Tom Zengotita’s book Mediated, which discusses (among other things) the link between alienation from the “real” through digital mediation and increased solipsism. Bob seemed especially interested in the dialectic relationship between, on one hand, the opportunity for access afforded by ever-more sophisticated form of simulation, and, on the other, the sense that something must be lost when as the encounter with the “real” recedes entirely.
This, in turn, led to further conversation about what we might think of as the “loss of the real” in the transition from books on paper to books on a computer screen. On one hand, there seems to be a tremendous amount of anxiety that Google Book Search might somehow make actual books irrelevant and thus destroy reading and writing practices linked to the bound book. On the other hand, one could take the position of Cory Doctorow that books as objects are overrated, and challenge the idea that a book needs to be digitally embodied to be “real.”
As the debate over Google Book Search continually reminds us, one of the most challenging things in sifting through discussions of emerging media forms is learning to tell the difference between nostalgia and useful critical insight. Often the two are hopelessly intertwined; in this week’s debates about Wikipedia, for example, discussion of how to make the open-source encyclopedia more useful was often tempered by the suggestion that encyclopedias of the past were always be superior to Wikipedia, an assertion easily challenged by a quick browse through some old encyclopedias.
Finally, I want to mention that we finally got around to setting up a del.icio.us account. There will be a formal link on the blog up soon, but you can take a look now. It will expand quickly.