Category Archives: harvard

harvard faculty votes overwhelmingly for open access

The Harvard Crimson:

The motion, which passed easily at yesterday’s Faculty meeting, grants Harvard a non-exclusive copyright over all articles produced by any current Faculty member, allowing for the creation of an online repository that would be “available to other services such as web harvesters, Google Scholar, and the like.”
…English professor Stephen Greenblatt, the editor of what he described as a journal with “a decent reputation and a quite anemic subscription base,” advocated for the motion because he doubted it would accelerate the death of his journal, and because he said he was worried about the currently high cost of many monographs.
“This is one of the only ways we can break the backs of the monopolists who are currently seriously damaging our fields,” he said.

New York Times:

“The chorus of ‘yeas’ was thunderous,” Robert Darnton, the director of the University Library, wrote in an e-mail message. “I hope this marks a turning point in the way communications operate in the world of scholarship.”

harvard faculty cast vote on open access

The U.S. presidential primaries in Virginia, Maryland and D.C. are not the only votes to watch today. The New York Times reports that arts and sciences faculty at Harvard are weighing in today on a proposed measure that would make all scholarly articles available in a free open access repository run by the library immediately following publication.

“In place of a closed, privileged and costly system, it will help open up the world of learning to everyone who wants to learn,” said Robert Darnton, director of the university library. “It will be a first step toward freeing scholarship from the stranglehold of commercial publishers by making it freely available on our own university repository.”
Under the proposal Harvard would deposit finished papers in an open-access repository run by the library that would instantly make them available on the Internet. Authors would still retain their copyright and could publish anywhere they pleased -? including at a high-priced journal, if the journal would have them.
What distinguishes this plan from current practice, said Stuart Shieber, a professor of computer science who is sponsoring the faculty motion, is that it would create an “opt-out” system: an article would be included unless the author specifically requested it not be. Mr. Shieber was the chairman of a committee set up by Harvard’s provost to investigate scholarly publishing; this proposal grew out of one of the recommendations, he said.

My fingers are crossed that this vote will go the way of openness. A vote for open access from Harvard would be a huge boost for the movement. Change is more likely to come if people at the top of the heap, whose personal incentive for reform is far less obvious, start making the move on principle -? saying, essentially, that it’s not the job of scholars to prop up the journal business.

gamer theory 2.0 – visualize this!

Call for participation: Visualize This!
WARGAM.jpg How can we ‘see’ a written text? Do you have a new way of visualizing writing on the screen? If so, then McKenzie Wark and the Institute for the Future of the Book have a challenge for you. We want you to visualize McKenzie’s new book, Gamer Theory.
Version 1 of Gamer Theory was presented by the Institute for the Future of the Book as a ‘networked book’, open to comments from readers. McKenzie used these comments to write version 2, which will be published in April by Harvard University Press. With the new version we want to extend this exploration of the book in the digital age, and we want you to be part of it.
All you have to do is register, download the v2 text, make a visualization of it (preferably of the whole text though you can also focus on a single part), and upload it to our server with a short explanation of how you did it.
All visualizations will be presented in a gallery on the new Gamer Theory site. Some contributions may be specially featured. All entries will receive a free copy of the printed book (until we run out).
By “visualization” we mean some graphical representation of the text that uses computation to discover new meanings and patterns and enables forms of reading that print can’t support. Some examples that have inspired us:

Understand that this is just a loose guideline. Feel encouraged to break the rules, hack the definition, show us something we hadn’t yet imagined.
All visualizations, like the web version of the text, will be Creative Commons licensed (Attribution-NonCommercial). You have the option of making your code available under this license as well or keeping it to yourself. We encourage you to share the source code of your visualization so that others can learn from your work and build on it. In this spirt, we’ve asked experienced hackers to provide code samples and resources to get you started (these will be made available on the upload page).
Gamer 2.0 will launch around April 18th in synch with the Harvard edition. Deadline for entries is Wednesday, April 11th.
Read GAM3R 7H30RY 1.1.
Download/upload page (registration required):
http://web.futureofthebook.org/gamertheory2.0/viz/

open-sourcing Second Life

Yesterday, Linden Labs, the creators of Second Life, announced the release of the source code for their client application (the thing you fire-up on your machine to enter Second Life). This highly anticipated move raises all sorts of questions and possibilities about the way we use 3-D digital environments in our day to day life. From the announcement:

“Open sourcing is the most important decision we’ve made in seven years of Second Life development. While it is clearly a bold step for us to proactively decide to open source our code, it is entirely in keeping with the community-creation approach of Second Life,” said Cory Ondrejka, CTO of Linden Lab. ” Second Life has the most creative and talented group of users ever assembled and it is time to allow them to contribute to the Viewer’s development. We will still continue Viewer development ourselves, but now the community can add its contributions, insights, and experiences as well. We don’t know exactly which projects will emerge – but this is part of the vibrancy that makes Second Life so compelling”

2006 was undoubtedly a breakthrough year for Second Life, with high profile institutions like IBM and Harvard taking a leading role in developing new business models and forms of classroom interaction. It looks like Linden Labs got the message too, and is working hard to court new developers to create a more robust framework for future community and business interests. From the blog:

Releasing the source now is our next invitation to the world to help build this global space for communication, business, and entertainment. We are eager to work with the community and businesses to further our vision of our space.

This is something that has definitely caught our eye here at the Institute, and while we may not be currently ready to dive into the source code ourselves, we are firmly behind Bob’s resolution to find out what can be done in a three-dimensional environment.