Category Archives: conflux

play the city

ehud's pic of pacmanhattan
PacManhattan 2005

Urban gaming is growing in popularity in correlation with the ascendance of mobile devices. Many current games depend on an email or text messaging enabled phone; some of the latest are digital scavenger hunts where the camera phone is the weapon of choice. This weekend at the Come Out & Play Festival, hosted by EyeBeam, you’ll have a chance to play some of the newest games in your own back alley. While not all urban games require tech—some are just about taking advantage of the unique density of the urban environment—the games at CO&P are almost uniformly tech enabled, using mobile phones or projectors or even visits to Second Life as aspects of gameplay.

The Come Out & Play Festival is a street games fesitval dedicated to exploring new styles of games and play.The festival will feature games from the creators of I love bees, PacManhattan, Conqwest, Big Urban Game and more.From massive multi-player walk-in events to scavenger hunts to public play performances, the festival will give players and the public the chance to take part in a variety of different games. Come rediscover the city around you through play.Why street games? Why a street games festival, you ask? Fair questions. Well, we like innovative use of public space. We like games which make people interact in new ways. We like games that alter your perception of your surroundings. But most importantly, we think games are great way to have fun.

Like the Conflux Festival, Come Out & Play encourages us to use our shared urban spaces differently, unlimited by the conventions of that space. But rather than approach it from the perspective of an individual remaking the rules of public engagement, CO&P encourages a game mentality, where the individual (or team) works within a different set of highly prescriptive rules. These rules aren’t the usual rules of public space, which is what makes it fun. But they are the rules of the game, and they cannot be broken if you want to continue to participate. Urban gaming has some root in the thinking of the Situationists—particularly the notion of public, anarchic play—so it seems especially ironic that the play is so structured. Still, I anticipate all the regulations in the world won’t kill the fun this weekend, and the faint whiff of activism will add a pleasant flavor to the proceedings. I’m especially looking forward to Cruel 2 B Kind (if I can just figure out how to get my phone to use email), and the enormous Space Invaders projection (it uses the side of a building as the screen and your body as the defender ship).

some thoughts on mapping


Map of scientific paradigms. by Kevin Boyack and Richard Klavans

Mapping is a useful abstraction for exploring ideas, and not just for navigation through the physical world. A recent exhibit, Places & Spaces: Mapping Science, (at the New York Public Library of Science, Industry, and Business), presented maps that render the invisible path of scientific progress using metaphors of cartography. The maps ranged in innovation: there were several that imitated traditional geographical and topographical maps, while others created maps based on nodal presenation—tree maps and hyperbolic radial maps. Nearly all relied on citation analysis for the data points. Two interesting projects: Brad Paley’s TextArc Visualization of “The History of Science”, which maps scientific progress as described in the book “The History of Science”; and Ingo Gunther’s Worldprocessor Globes, which are perfectly idiosyncratic in their focus.
But, to me, the exhibit highlighted a fundamental drawback of maps. Every map is an incomplete view of an place or a space. The cartographer makes choices about what information to include, but more significantly, what information to leave out. Each map is a reflection of the cartographer’s point of view on the world in question.
Maps serve to guide—whether from home to a vacation house in the next state, or from the origin of genetic manipulation through to the current replication practices stem-cell research. In physical space, physical objects circumscribe your movement through that space. In mental space, those constraints are missing. How much more important is it, then, to trust your guide, and understand the motivations behind your map? I found myself thinking that mapping as a discipline has the same lack of transparency as traditional publishing.
How do we, in the spirit of exploration, maintain the useful art of mapping, yet expand and extend mapping for the networked age? The network is good at bringing information to people, and collecting feedback. A networked map would have elements of both information sharing, and information collection, in a live, updateable interface. Jeff Jarvis has discussed this idea already in his post on networked mapping. Jarvis proposes mashing up Google maps (or open street map) with other software to create local maps, by and for the community.
This is an excellent start (and I hope we’ll see integration of mapping tools in the near future), but does this address the limitations of cartographic editing? What I’m thinking about is something less like a Google map, and more like an emergent terrain assembled from ground-level and satellite photos, walks, contributed histories, and personal memories. Like the Gates Memory Project we did last year, this space would be derived from the aggregate, built entirely without the structural impositions of a predetermined map. It would have a Borgesian flavor; this derived place does not have to be entirely based on reality. It could include fantasies or false memories of a place, descriptions that only exists in dreams. True, creating a single view of such a map would come up against the same problems as other cartographic projects. But a digital map has the ability to reveal itself in layers (like old acetate overlays did for elevation, roads, and buildings). Wouldn’t it be interesting to see what a collective dreamscape of New York looked like? And then to peel back the layers down to the individual contributions? Instead of finding meaning through abstraction, we find meaningful patterns by sifting through the pile of activity.
We may never be able to collect maps of this scale and depth, but we will be able to see what a weekend of collective psychogeography can produce at the Conflux Festival, which opened yesterday in locations around NYC. The Conflux Festival (formerly the Psychogeography Festival) is “the annual New York festival for contemporary psychogeography, the investigation of everyday urban life through emerging artistic, technological and social practice.” It challenges notions of public and private space, and seeks out areas of exploration within and at the edges of our built environment. It also challenges us, as citizens, to be creative and engaged with the space we inhabit. With events going on in the city simultaneously at various locations, and a team of students from Carleton college recording them, I hope we’ll end up with a map composed of narrative as much as place. Presented as audio- and video-rich interactions within specific contexts and locations in the city, I think it will give us another way to think about mapping.