Amazing. I’ve installed the Photosynth preview on my own machine (sadly it seems to work in IE only on a PC—not surprising, but a little disappointing), and I am zooming around in the Piazza San Marco courtesy of photos shot by a Photosynth Program Manager. The experience is incredible, and totally unique.
There are questions that arise: Is participation something that is voluntary, or is it something more ubiquitous and automatic that will just happen when you upload pictures to the web? (In the case of the preview that I’m running, we can assume it was a Microsoft sponsored trip. But the question is pertinent for future plans.) What are the mechanisms in place to provide privacy? What are the mechanisms to allow for editorializing; for instance, what if I wanted to see only shots taken at night? The images I’m looking at of Saint Mark’s Plaza were all shot by the same person on what looks like the same day with the same camera. How will this work with a different set of images taken with different hands, shutter speeds, attention to details like focus, lighting, foregrounding, etc.? And a larger, geographical and geopolitical question: how were these sites chosen? Will we (the public) be able to contribute models as well as photos so that I can make my city block a photo-navigable space? Or, more importantly, someone in São Paulo can make a map of their city block?
But aside from the questions, this is the most exciting way to view photos from the ‘net that I have ever seen.
Yesterday, Linden Labs, the creators of Second Life, announced the release of the source code for their client application (the thing you fire-up on your machine to enter Second Life). This highly anticipated move raises all sorts of questions and possibilities about the way we use 3-D digital environments in our day to day life. From the announcement:
“Open sourcing is the most important decision we’ve made in seven years of Second Life development. While it is clearly a bold step for us to proactively decide to open source our code, it is entirely in keeping with the community-creation approach of Second Life,” said Cory Ondrejka, CTO of Linden Lab. ” Second Life has the most creative and talented group of users ever assembled and it is time to allow them to contribute to the Viewer’s development. We will still continue Viewer development ourselves, but now the community can add its contributions, insights, and experiences as well. We don’t know exactly which projects will emerge – but this is part of the vibrancy that makes Second Life so compelling”
2006 was undoubtedly a breakthrough year for Second Life, with high profile institutions like IBM and Harvard taking a leading role in developing new business models and forms of classroom interaction. It looks like Linden Labs got the message too, and is working hard to court new developers to create a more robust framework for future community and business interests. From the blog:
Releasing the source now is our next invitation to the world to help build this global space for communication, business, and entertainment. We are eager to work with the community and businesses to further our vision of our space.
This is something that has definitely caught our eye here at the Institute, and while we may not be currently ready to dive into the source code ourselves, we are firmly behind Bob’s resolution to find out what can be done in a three-dimensional environment.